Just my experience with Rail Racer here wwhich is also a .net program 
using Sapi.
  I had 3 customers with sapi issues out of around 120 installs.
  To me, that is totally acceptable, especially now that I have done enough 
research on the problem to fix it no matter how it was broken.
  Sapi allows for a much more dynamic interface, and I personally would not 
think about doing a game like RR without it, but I think Monty can be done 
without sapi.
  I know the installs that have sapi problems definately stand out, as it is 
a huge pain in the butt, but for me, it was a very small percentage, and an 
aceptable one.
  Later,
  Che

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, August 08, 2007 5:48 PM
Subject: [Audyssey] Possible changes in Monty beta 2.


> Hi everyone,
> I'm considering making a few drastic changes in Montezuma's Revenge Beta
> 2, but before I go ahead with it I would like to let you folks on the
> list give me your own feedback and opinions on this.
> Since introducing a Sapi 5 driver to the game a number of end users have
> emailed me on and off lists with problems using the game with Sapi
> issues. As I am beginning to find out Sapi works for most of the game's
> users, but for those unfortunate enough to have broken Sapi 5 installs
> it becomes a support nightmare to solve. Sapi can be broken in so many
> ways it is an unstable technology to hitch my waggen to.
> My thought if this issue is serious enough for most gamers I could
> revert back to the way it was earlier shipping the game with it's own
> built in speech using recorded samples of Scansoft Karen, Daniel,
> Neospeech Kate, whatever.
> Are most of you satisfied with the current Sapi 5 support, or would you
> prefer the game go back to using prerecorded speech?
> Thanks.
>
>
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