I agree Charles, especially with something like AGM, where new developers 
need a good bit of guidance with a program with so many features and 
possibilities.
  Out.
  Che

----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, August 08, 2007 10:24 PM
Subject: [Audyssey] short and sweet - Re: AGM concerns


> To a point, a game is only as good as it's customer support.
> --
> If guns cause crime, then pencils cause misspelled words.
> ----- Original Message ----- 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, August 08, 2007 9:23 PM
> Subject: Re: [Audyssey] AGM concerns
>
>
>>I agree with you completely Che. The funny thing is that even in its
>>current
>> limited form, AGM has the potential to produce some incredible games, and
>> that's now. If it's ever updated I could see even greater potential. But 
>> I
>> can say right now that that's not going to happen if people don't know 
>> how
>> to use it, and I'm sorry to say that the manual is not much help in its
>> current form. That's probably what spawned most people's     questions,
>> and
>> a lack of answers to them has got to be frustrating. Heck, I've got my 
>> own
>> share of questions and i've asked them oon the forum a few times. Such as
>> the thing about getting opponents to behave the way you want them to or,
>> in
>> the case of my Adventure game, if it's possible to make the sword stop
>> making its default sound once it's picked up. I too understand that those
>> guys have lives, but so do you and Thomas and yet you still find time to
>> drop in fairly often to help people sort out problems with your games.
>> It ain't pretty when the pretty leaves you with no place to go.
>> J.D. Fortune, Pretty Vegas
>> ----- Original Message ----- 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Wednesday, August 08, 2007 6:27 PM
>> Subject: [Audyssey] AGM concerns
>>
>>
>>>  Richard, I know people have lives and wives  and kids and all that.
>>>  But you guys have released a program with mediocre documentation at
>>> best,
>>> leaving lots of questions from potential users.
>>>  I realize this is a free product at this point, but perhaps the timing
>>> was
>>> bad for release if every single one of your support people are gone for
>>> several days at a time.
>>>  I have been helping out a lot of AGM users the past few days, and they
>>> are
>>> very frustrated with the docs and lack of answers to their questions.
>>>  As I have stated before on here, I am willing to do an audio tutorial,
>>> which I think will be very helpful, but I need some of my own questions
>>> answered first before I can share the information with others.
>>>  I think you guys are getting precariously close to this think falling
>>> flat
>>> on its face if some more energy isn't devoted to it by your support
>>> staff.
>>>  Why someone who is actually still part of the project is not on this
>>> list,
>>> I dont know, but that would be a very good idea I think.
>>>  You can pffft me all you want, but that is not a professional response
>>> to
>>> a series of posts and concerns about your product here.
>>>  Again, I am not flaming you guys, I think AGM has a lot of potential 
>>> and
>>> I
>>> hope you guys take it as far as you can and get the grants or whatever 
>>> it
>>> is
>>> you are after to continue the product, but simply releasing it with poor
>>> documentation and then not sacrificing time to answer users questions
>>> isn't
>>> the way to get off to a good start.
>>>  I have devoted a lot of time to learning AGM and helping others do the
>>> same, so I hope you take these comments as what they are intended to be,
>>> which is constructive criticism.  Many others are afraid to post about
>>> their
>>> frustrations with the program because people ten to jump down their
>>> throats,
>>> but I am not, and I feel my comments about AGM are well grounded and
>>> worth
>>> the AGM team taking seriously.
>>>  I have a life too, but for a while after I released RR, I had to devote
>>> almost all of my waking time to the support that is involved in having
>>> hundreds of people using a new program, that is just the way it is if 
>>> you
>>> want to be successful in life and business.
>>>  Feel free to forward this to anyone in the AGM team, and I hope they
>>> will
>>> all join this list, or at least some of them, because there are many AGM
>>> users here with many questions that have not been answered.
>>>  If any of the team wishes to email me off list, they are free to do so
>>> at:
>>> [EMAIL PROTECTED]
>>>   Again, I am here to help you guys, and I have spent considerable time
>>> doing so already, and I hope to do so in the future.
>>> Thanks for reading what I have to say.
>>>   Che Martin - Audio Game developer
>>>
>>> ----- Original Message ----- 
>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Wednesday, August 08, 2007 2:52 PM
>>> Subject: Re: [Audyssey] AGM question
>>>
>>>
>>>> WEEKEND, CHE!!!
>>>>
>>>> We Have Lives ;)
>>>>
>>>> (And Wives)
>>>>
>>>> (well, some of us)
>>>>
>>>> (and Sander went to Scandinavia to play upright bass for some band for
>>>> the
>>>> weekend)
>>>>
>>>> (and Holland just had two days of summer - now it's fall again)
>>>>
>>>> (so)
>>>>
>>>> (pffff)
>>>>
>>>> :)
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Che" <[EMAIL PROTECTED]>
>>>> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>>>> <[email protected]>
>>>> Sent: Wednesday, August 08, 2007 7:55 PM
>>>> Subject: Re: [Audyssey] AGM question
>>>>
>>>>
>>>>>  Hi Josh,
>>>>>  I'm not sure if this is possible or not.
>>>>> It looks like the AGM guys have quit responding to questions on this
>>>>> list
>>>>> and most questions on the forums as well.
>>>>>  Very unfortunate, as I had high hopes for AGM regarding potential 
>>>>> game
>>>>> developers getting their feet wet with game ideas.
>>>>>  They have a good concept going, but without customer support and
>>>>> further
>>>>> upgrades, it is going to be a dead horse pulling a heavy cart.
>>>>>  Later,
>>>>> Che
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "Josh" <[EMAIL PROTECTED]>
>>>>> To: "gamers discussion list" <[email protected]>
>>>>> Sent: Wednesday, August 08, 2007 6:33 AM
>>>>> Subject: [Audyssey] AGM question
>>>>>
>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> Is it possible to use spawnPoints to spawn random items such as
>>>>>> different
>>>>>> kinds of weapons to attack with? and then once you have that weapon a
>>>>>> trigger will then be available for you to use that item in the world
>>>>>> of
>>>>>> the
>>>>>> game?
>>>>>>
>>>>>> Josh
>>>>>>
>>>>>> Most of the reason I don't like spam is because a lot of it is true.
>>>>>> email: [EMAIL PROTECTED]
>>>>>> msn: [EMAIL PROTECTED]
>>>>>> AOL: kutztownstudent
>>>>>> skype: jkenn337
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>
>>>>>
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>>>>
>>>>
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