I agree Charles, especially with something like AGM, where new developers need a good bit of guidance with a program with so many features and possibilities. Out. Che
----- Original Message ----- From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, August 08, 2007 10:24 PM Subject: [Audyssey] short and sweet - Re: AGM concerns > To a point, a game is only as good as it's customer support. > -- > If guns cause crime, then pencils cause misspelled words. > ----- Original Message ----- > From: "Bryan Peterson" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Wednesday, August 08, 2007 9:23 PM > Subject: Re: [Audyssey] AGM concerns > > >>I agree with you completely Che. The funny thing is that even in its >>current >> limited form, AGM has the potential to produce some incredible games, and >> that's now. If it's ever updated I could see even greater potential. But >> I >> can say right now that that's not going to happen if people don't know >> how >> to use it, and I'm sorry to say that the manual is not much help in its >> current form. That's probably what spawned most people's questions, >> and >> a lack of answers to them has got to be frustrating. Heck, I've got my >> own >> share of questions and i've asked them oon the forum a few times. Such as >> the thing about getting opponents to behave the way you want them to or, >> in >> the case of my Adventure game, if it's possible to make the sword stop >> making its default sound once it's picked up. I too understand that those >> guys have lives, but so do you and Thomas and yet you still find time to >> drop in fairly often to help people sort out problems with your games. >> It ain't pretty when the pretty leaves you with no place to go. >> J.D. Fortune, Pretty Vegas >> ----- Original Message ----- >> From: "Che" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Wednesday, August 08, 2007 6:27 PM >> Subject: [Audyssey] AGM concerns >> >> >>> Richard, I know people have lives and wives and kids and all that. >>> But you guys have released a program with mediocre documentation at >>> best, >>> leaving lots of questions from potential users. >>> I realize this is a free product at this point, but perhaps the timing >>> was >>> bad for release if every single one of your support people are gone for >>> several days at a time. >>> I have been helping out a lot of AGM users the past few days, and they >>> are >>> very frustrated with the docs and lack of answers to their questions. >>> As I have stated before on here, I am willing to do an audio tutorial, >>> which I think will be very helpful, but I need some of my own questions >>> answered first before I can share the information with others. >>> I think you guys are getting precariously close to this think falling >>> flat >>> on its face if some more energy isn't devoted to it by your support >>> staff. >>> Why someone who is actually still part of the project is not on this >>> list, >>> I dont know, but that would be a very good idea I think. >>> You can pffft me all you want, but that is not a professional response >>> to >>> a series of posts and concerns about your product here. >>> Again, I am not flaming you guys, I think AGM has a lot of potential >>> and >>> I >>> hope you guys take it as far as you can and get the grants or whatever >>> it >>> is >>> you are after to continue the product, but simply releasing it with poor >>> documentation and then not sacrificing time to answer users questions >>> isn't >>> the way to get off to a good start. >>> I have devoted a lot of time to learning AGM and helping others do the >>> same, so I hope you take these comments as what they are intended to be, >>> which is constructive criticism. Many others are afraid to post about >>> their >>> frustrations with the program because people ten to jump down their >>> throats, >>> but I am not, and I feel my comments about AGM are well grounded and >>> worth >>> the AGM team taking seriously. >>> I have a life too, but for a while after I released RR, I had to devote >>> almost all of my waking time to the support that is involved in having >>> hundreds of people using a new program, that is just the way it is if >>> you >>> want to be successful in life and business. >>> Feel free to forward this to anyone in the AGM team, and I hope they >>> will >>> all join this list, or at least some of them, because there are many AGM >>> users here with many questions that have not been answered. >>> If any of the team wishes to email me off list, they are free to do so >>> at: >>> [EMAIL PROTECTED] >>> Again, I am here to help you guys, and I have spent considerable time >>> doing so already, and I hope to do so in the future. >>> Thanks for reading what I have to say. >>> Che Martin - Audio Game developer >>> >>> ----- Original Message ----- >>> From: "AudioGames.net" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <[email protected]> >>> Sent: Wednesday, August 08, 2007 2:52 PM >>> Subject: Re: [Audyssey] AGM question >>> >>> >>>> WEEKEND, CHE!!! >>>> >>>> We Have Lives ;) >>>> >>>> (And Wives) >>>> >>>> (well, some of us) >>>> >>>> (and Sander went to Scandinavia to play upright bass for some band for >>>> the >>>> weekend) >>>> >>>> (and Holland just had two days of summer - now it's fall again) >>>> >>>> (so) >>>> >>>> (pffff) >>>> >>>> :) >>>> >>>> ----- Original Message ----- >>>> From: "Che" <[EMAIL PROTECTED]> >>>> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" >>>> <[email protected]> >>>> Sent: Wednesday, August 08, 2007 7:55 PM >>>> Subject: Re: [Audyssey] AGM question >>>> >>>> >>>>> Hi Josh, >>>>> I'm not sure if this is possible or not. >>>>> It looks like the AGM guys have quit responding to questions on this >>>>> list >>>>> and most questions on the forums as well. >>>>> Very unfortunate, as I had high hopes for AGM regarding potential >>>>> game >>>>> developers getting their feet wet with game ideas. >>>>> They have a good concept going, but without customer support and >>>>> further >>>>> upgrades, it is going to be a dead horse pulling a heavy cart. >>>>> Later, >>>>> Che >>>>> >>>>> ----- Original Message ----- >>>>> From: "Josh" <[EMAIL PROTECTED]> >>>>> To: "gamers discussion list" <[email protected]> >>>>> Sent: Wednesday, August 08, 2007 6:33 AM >>>>> Subject: [Audyssey] AGM question >>>>> >>>>> >>>>>> Hi, >>>>>> >>>>>> Is it possible to use spawnPoints to spawn random items such as >>>>>> different >>>>>> kinds of weapons to attack with? and then once you have that weapon a >>>>>> trigger will then be available for you to use that item in the world >>>>>> of >>>>>> the >>>>>> game? >>>>>> >>>>>> Josh >>>>>> >>>>>> Most of the reason I don't like spam is because a lot of it is true. >>>>>> email: [EMAIL PROTECTED] >>>>>> msn: [EMAIL PROTECTED] >>>>>> AOL: kutztownstudent >>>>>> skype: jkenn337 >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Gamers mailing list .. [email protected] >>>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You >>>>>> can >>>>>> visit >>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>>>> any subscription changes via the web. >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Gamers mailing list .. [email protected] >>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>>> visit >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>>> any subscription changes via the web. >>>> >>>> >>>> _______________________________________________ >>>> Gamers mailing list .. [email protected] >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>> visit >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>> any subscription changes via the web. >>>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. 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