Hi all, I would like to make a few comments based on what I have read in this thread. Rather than answering them individually I will cover them in this one message. First, for those who don't already know this DirectX is not a programming language. It is a set of multimedia libraries that have built in functionality for processing input from keyboards, joysticks, and mice as well as audio, video, etc... It is a API primarily designed for C++ and .Net developers. While it may be possible to support DirectX via Flash it's really out of the directly supported languages. Second, Richard has already explained the reason Flash was used instead of something else. Basically, triditional gaming languages such as C++ is far too time consuming and complex for quick research projects. A language like Flash, while not the best, is a powerful scripting language which can be used to put applications together rather fast. Third, even if the AGM project team made a wrapper for the DirectX API it is highly unlikely AGM and the games it creates will load any faster. The truth is scripting languages like Flash, Python, even wwhen compiled to a exe file will run slower than one written in C++. This is just one of those limitations of the language. Some languages like .Net and Java run slower than C++, but are improving execution speed all the time. Not only that, but faster processors help make up for some of the execution speed on slower languages. I just thought I would give some of the technical details behind this so no one continues to run off in a direction that is not going to be realistically fesable. Cheers.
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