Hi Dakotah and all, First, I'd like to fill in some of the background info Trenton left out of his statement. Trenton was making reference to Tomb Raider Chronicals. In that game everyone thinks Lara Croft was killed in Last Revelation when the temple was destroyed, and so the entire game is ssetup in a flashback style. You get to revisit four of Lara's past adventures. In each adventure you gather weapons and other items, but as soon as the next flashback or adventure begins you lose whatever you gathered in the previous adventure. Second, the TRC style of gathering items and then losing them at some point in game play is really difficult, and I don't believe AGM makes this possible.
Dakotah Rickard wrote: > Sorry, I don't follow. Never played those games. > > Actually, there's no way, unless we get some variables introduced...by > the way, that'd be a helpful addition, variables to store data... > > We can't keep up with ammo and weapons and all that. > > Signed: > Dakotah Rickard _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.