Hi Josh,
It is possible. I have a conceptual idea of what the ideal AGM project 
would be like in .Net. AGM has given me the basic concepts that are 
required for such a project, but there are several things I would change 
to make it more functional as a professional building tool.



Josh wrote:
> he tom,
> When your hands get not so full maybe you'll embark on such an AGM project 
> someday using direct-x and dot net framework and things like that? You 
> mostly program in c#, right?
> 
> Josh
> 
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
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> skype: jkenn337
> 
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, August 10, 2007 8:35 PM
> Subject: Re: [Audyssey] AGM post from one of the developers
> 
> 
>> Hi Che,
>> Yes, it does. In fact, if my hands were not so full I'd consider a
>> commercial based project like AGM with built in Sapi 5 support, support
>> for DirectX 9, .Net Framework 2 or 3, and with way more loads of
>> documentation.
>> I believe such a product would not only sell, but I could offer so much
>> more as far as advanced features goes. Include joystick, stearing wheell
>> support, mouse, etc...
>> Esentually, I think AGM has some of the basic concepts in place, but I
>> see many areas of improvement and advancement which may or may not get
>> into a future version based on how funding goes.
>>
>>
>> Che wrote:
>>>   yes, it looks like a good proof of concept, but with it being flash 
>>> based,
>>> blind users can't even program for it if it went open source.
>>>   Ah well, who knows what the future holds, I think at least it proved 
>>> there
>>> is tremendous interest in a product like this.
>>>   Later,
>>>   Che
>>
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