Hi Robert,
For the absolute beginner I would  first recommend
AI for Game Developers
By David M. Bourg and Glenn Seeman
which has several well written chapters on the different styles of AI 
used in games. None of them are an advanced look at the techniques, but 
the C/C++ samples will give you a basic understanding of the basic 
techniques that drives neural networks, fuzzy logic, etc...
Another book I would recommend for the absolute newby to AI is
AI Techniques for Game Programming
By Mat Buckland
which aims to try and explain game AI in down to earth terms, and 
explains to the novis rather then treating you like a techno master.




Robert Montowski wrote:
> To any of the game developers up on this list..
> Can you recommend any good reading material on Artificial intelligence as 
> regarding game development?
> I have some ideas for some games, but they will all require AI opponents and 
> I ahve no idea how to tackle that part of the game.
> I guess the programming language for the AI does not really matter as long as 
> I can understand the basic for te AI they are programming for.
> thanks
> Robert
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