Where do I get this?

thanks
----- Original Message ----- 
From: "stunnerstud" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Friday, August 17, 2007 1:26 AM
Subject: Re: [Audyssey] The demo from Hell: revisited


> oo, sounds fun.
> Going to check it out.
> Brandon
> ----- Original Message ----- 
> From: "Ken the Crazy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, August 17, 2007 1:20 AM
> Subject: [Audyssey] The demo from Hell: revisited
>
>
>> It's the demo from Hell!
>> Everyone's cheating at this year's demolition derby--some folks
>> supercharged their cars, some handle better and turn faster than cars 
>> ever
>> seen before--and all three of your opponents have guns--and they're *all*
>> out to get *you*!  Fortunately, your car is well armed and armored, and
>> you're ready to face these bozos and kick some butt.
>> Bug fixes since the last release:
>> What I've done now is reduced the border to a 40 by 40 grid, slowed the
>> cars down a tiny bit, put the trance loop in each corner, set enemy
>> defenses to 10 and life to 10, and when they die they become inactive and
>> the sounds stop playing--and when you die the game ends.  Collisions and
>> attacks do the job of killing them quite nicely--but they weaken your car
>> too.  I'm wanting to release this soon but...
>> First of all, how do I increase the score when the player kills an
>> enemy--not when one dies, but when I nail it?  I have a calculator set up
>> whose first object is player, first value is score, second constant type
>> is constant integer, second object is player, second value is score, and
>> second integer is 1.  Then, when an opponent dies, the die reaction is
>> linked to add in calculator 16 (the score calc,) and the game manager
>> tells you your score, but the score remains the same.  Do I need to set 
>> up
>> a trigger and exactly how do I do it?  Also, I need it to trigger only
>> when a car crashes because I nail it.  It's awesome though--I also have a
>> high-speed moving item that takes your ammo back to 100--but good luck
>> catching it!  I've lowered car sound volumes a bit, especially that of 
>> the
>> player's car, so you can hear what's going on better.  I also increased
>> the turn speed to 4.  I also want to learn how to decrease speed when I'm
>> hit--by 1, not to a predetermined level.  What the heck--I'm gonna zip
>> this up and send it to my directory at Modgirl's site--thanks
>> again, Cara.
>> I hope yall enjoy the game, and that it inspires new interest in 
>> AGM--it's
>> not so hard once you tinker a while....
>> By the way, I'd like to see the home and end keys jump you to the top and
>> bottom of menus and number lists so you don't have to scroll through 50
>> sounds to select "none."
>> Love this program!
>> One more thing: I misspelled derby but when I spelled the name of the
>> folder correctly nothing loaded up, so where else do I need to change the
>> settings?
>> Ken Downey
>> President
>> DreamTechInteractive!
>>
>> And,
>> Coming soon,
>> Blind Comfort!
>> The pleasant way to get a massage--no staring, just caring.
>> ---
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>
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