Zack probably wanted to protect his peasants who were exploiting the
goldmine or the woods in c2.

The AI wanted to exploit the goldmine too (the other goldmines being
exhausted), and while the peasants are fleeing when they find the
knight, the computer finds these idle peasants and ask them to exploit
the goldmine. When the knight is near enough from the entrance of the
square, the peasants have no time to flee and die. On the other hand,
as soon as a combat takes place somewhere, the AI sends all its troops
to this square, so some enemy footmen probably arrived there after
some time.

Of course many things can be done to improve the AI. I will decide
soon in what order I will add which features (tutorial,
editor/language, improved multiplayer game, save game, replay game,
observer mode, improved AI, etc).

By the way, I'm almost sure the AI in its current form doesn't love or
enjoy anything, but I bet you are aware of it already.

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