One way to find out how long it will take--go for it. It'll be worth the wait, especially in the long run. Best of luck.
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, August 19, 2007 8:55 PM Subject: [Audyssey] Montezuma's Revenge Future Plans. > Hello gamers, > Just so that none of this comes as a major surprise to anyone I'm > letting everyone know in advance what my future plans are regarding > public beta 2. As I am going to do a lengthy upgrade to the engine core > it could be a while before the next beta appears. So here is the plans. > First, for quite a while now I have been working on a Engine2D.dll file > which will act as a major game engine for 2D USA Games titles like > Montezuma's Revenge, etc. As much of the code is based on Montezuma's > Revenge itself I'm planning on removing the Montezuma's Revenge custom > engine code from the game and convert the game over to the newer > Engine2D.dll file. > The long term advantages of doing this will be substantial. There will > be a common engine for all side-scrollers and other 2D games from USA > Games which will make maintaining, upgrading, and development much > faster. Eventually, I will be able to write a game level editor that can > use the Engine2D.dll file to share new levels with the host game. > Registration etc can handled be tween the registration program, and the > game via the Engine2D.dll file. As I said advantages are many, and these > are just a few reasons why I am doing this. > Second, I'm going to be completely rewriting the jump code from scratch. > As most of you know there has been several bugs involved with the > current jump code, and I think I really do need to redesign, > restructure, and redo the way jumping is done internally. I am going to > look at how James North did it, since his code worked, and mottle my > version after his jumping code. > Third, I am going to send the game off to my private testers, for > private testing to work any bugs out of the beta. > Finally, once I am sure it is stable enough to be put out to the public > it will be released. > As far as a time frame I don't know how long this will take. It could be > as little as two weeks or as long as a month. i don't really know until > I actually do it. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
