grate i am going to take a look at this this is grate that some is thinking 
of us.
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Thursday, September 06, 2007 3:11 AM
Subject: [Audyssey] Video games' new frontier: The visually impaired -


> Hi Folks
> I think this article is important enough for the blind community to post 
> it
> in full:
> Video games' new frontier: The visually impaired -
> from CNN.com
> By Steve Mollman
> September 4, 2007
>
> . Story Highlights
> . New interactive music video game developed for visually impaired
> . Nintendo Wii's Wiimote controller or keyboard used to play
> . Developers hope game will also be played online by mainstream players
>
> Forget shoot-em-up addicts -- video games are reaching out to the rest of
> us.
>
> The greatest symbol of this is the Wii console from Nintendo. Its 
> innovative
> wireless control -- the Wiimote -- has even non-gamers excited as they 
> swing
> it through the air to control, say, a tennis racket on the screen.
>
> Wii's Wiimote may play a pivotal role in bringing the visually impaired 
> into
> the electronic gaming fold.
>
> But not quite everyone has been reached. One group is still largely 
> ignored
> by video game makers: the blind.
>
> With that in mind, a team of researchers at the Singapore-MIT GAMBIT Game
> Lab in Massachusetts set out this summer to make a music-based video game
> that's
> designed for mainstream players and also accessible to the blind.
>
> Appropriately, perhaps, they incorporated the Wiimote into the game-play,
> though it's optional.
>
> The resulting DJ game, designed for the PC, is called AudiOdyssey. In it,
> players try to lay down different tracks in a song by swinging and waving
> the
> Wiimote in time with the beats. Or they can just use keyboard controls.
>
> The game reminded this writer of my lack of any rhythm whatsoever. I used
> the keyboard version, where you're instructed to follow the beat by 
> hitting
> an
> arrow key. Miss a beat and you get an ugly sound. Things sounded pretty
> ugly. But I did start to get a little better after 15 minutes and was
> awarded occasionally
> by crowd cheers. It's a fun game. And I got a kick out of it.
>
> So did 41-year-old Alicia Verlager. For her, though, the fun is a bit more
> significant. She's visually impaired.
>
> "Play is one of the ways in which people build relationships," she notes.
> "It's fun to take on the challenge of a game and take turns encouraging 
> and
> laughing
> at each other's sillier mistakes. That's the experience I am really 
> craving
> in a game -- the social aspects."
>
> AudiOdyssey is presently single-player only, and there's no scoring 
> system.
> But a multiplayer online version will be released in a few months.
> Intriguingly,
> players in this version won't necessarily know whether their opponent is
> blind -- and it won't make a difference in the game.
>
> "Ideally, they shouldn't even know that it is designed with the visually
> impaired in mind, since we want to make a 'mainstream' game," says Eitan
> Glinert,
> a 25-year-old grad student at GAMBIT and the lead researcher on 
> AudiOdyssey,
> which is his thesis.
>
> That said, "after they find out that the game is designed to be 
> accessible,
> it increases awareness," he adds.
>
> Though using the Wiimote isn't necessary, Glinert believes it's a more fun
> and expressive option. From a development standpoint, getting the Wiimote 
> to
> work with a PC game (it's meant to be used only with Nintendo's Wii) was a
> considerable engineering challenge.
>
> And players who want to use the device will have to do a little extra 
> work,
> as well, including linking a Wiimote to a PC wirelessly via Bluetooth 
> signal
> (instructions on how to do this are included with the game).
>
> Verlager believes AudiOdyssey's use of the Wiimote makes it unique among
> accessible games. It's also, as far as she knows, the first accessible 
> music
> game
> for blind players. A startup called All inPlay offers online games,
> including poker, designed to allow play between blind and sighted users.
>
> For Verlager, it's important that games be mainstream and inclusive --
> rather than "special" and for blind players.
>
> "I really get frustrated with the way blind people are portrayed as if 
> they
> live in isolation from the rest of the world and have no sighted family or
> friends,"
> she says.
>
> Media, which includes video games, "is something people share and
> participate in together, a way of building relationships and exploring
> feelings and attitudes
> about real life," she says.
>
> For now, AudiOdyssey is an "early concept prototype," says Glinert. But
> "ultimately, we'd love to bring the game to consoles," he adds. "If we get
> the chance
> we'll definitely move quickly on that."
>
> The current version of AudiOdyssey is available for free at the GAMBIT 
> Game
> Lab Web site.
> http://gambit.mit.edu/loadgame/
> Here is the game direct download link:
> http://gambit.mit.edu/loadgame/summer2007/AudiOdysseyinstall.exe
> It is 120 MB in size.
>
>
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