Thanks thom, you explained it nicely. I thought you said long ago that sarah's navigation is more complex than shades of doom and that you can't identify doors and if sarah's navigation was easier, you will buy the game. So have you changed your mind? Do you find sarah more easy to navigate?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: Saturday, September 08, 2007 6:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] frog chess pieces in sarah Hi Nicol, I don't know how to say this, and not sound like I am putting you down. So as I say this don't take it that way ok? Generally speaking most gamers are able to know the difference between an arcade game and a FPS style of game. First person games tend to put you, the player, in the roll of the games hero, and you can move in all directions in the game world. Arcade games are like Troopenum, Aliens in the Outback, Montezuma's Revenge, etc. The only difference between a game like Montezuma's Revenge and say Alien's In the Outback is Montezuma's style is side-scroller and Aliens In the Outback is a virtical-scroller, but both are still in the arcade genre. However, Sarah is very typical of a First Person Shooter. Some of the best FPS games out there like Tomb Raider have puzzles you need to solve in addition to action and treasure hunting. Even the Star Wars FPS games have puzzles you need to solve like which buttons need to be pressed in the right order, which switch to flip to open a door or get killed, and so on. In terms of FPS games Sarah is a good one. I realise while some of the more complex puzzles were not in the demo you should have had some idea of the kind of game it was by the demo. For example what did you need to get into the staff room, what password opens the kitchen, etc. All of these are puzzles that Sarah must solve to advance. I really like Sarah, and before to long I do want to buy it. I am just waiting for my cash to restock itself after buying several expensive upgrades for my laptop wich were necessary for my business. nicol wrote: > But thom my point exactly! > Phil made a huge mistake by writing its an arcade game. If it was written > in the manual that sarah is an fps game and that the game comprises more > advanced puzzles, I wouldn't have bought the game. > The manual misled me, now I spent money on something I need zillions of > spoilers to enjoy . > I bought the game for one reason, because I was under the impression that > its an arcade game. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
