Hi all,
I'd like to make some reflections on John's verry
thought-provoking message. I haven't been following the previous
discussion, so my coments only pertains to the message below.

I'm not a developer myself just a blind philosophical Linux-nerd from
Sweden. :-)

On Sun, 9 Sep 2007, John Bannick wrote:

> Our company's research shows that:
> 
> 1. It takes about 40 professionals 18 - 24 months and 6 - 10 million 
> dollars to produce a class A computer game.
But the budget and maybe also the development time would probably be a
little less considering that games for the blind are mostly audio-based.
No need for graphics/animation work etc.

> 3. If you distribute a game through stores, less than 10% of the price goes 
> to the developer.
A higher percentage would go to the developer of games for the blind, if,
as is the case today, the games are mostly distributed trhough the web,
and marketed through free channels.

I think that the best strategy for people developing game sfor the blind
is to market their games worldwide through all available blindness related
channels - the lbindgamers list perhaps being the most important one.

> 4. If you distribute a game through the Web, only 1% of people who play a 
> free demo actually buy a game.

I dare say the number for potential buyers is slightly higher among
specialized markets like the blind/visual impairment market, especially
considering the relatively few titles available.

> On the other hand, if you are coding for people who are blind,
> 
> 1. There are 250 - 300 blind accessible games available on the Web.
> 2. Almost all of those are totally free.
> 3. Comments on the forums indicate that even the free games have trouble 
> getting people to play them.
Personally I think that the commercial audio games that are available do
hold a higher quality than the freely games thet are currently available.
Most freebies available seem to be small, research-oriented or
experimental games, which of course are important for the development of
the blind/V-I gaming industry, but perhaps not very appealing for the
average player.

I believe larger games and games of higher quality would attract more
players.

> 4. And, 70 - 80 percent of people who are blind in the US are
> either > unemployed or underemployed, so there's not a lot of cash
> there.

True, but this would pose a greater problem in a more competitive market.
It's true that the buying power of blidn people is less, but the
entertainment options available to spend money on are also less.

Continued happy gaming/developing,
Tobias



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