Hi,
Not necessarily. There are ways a developer can use DirectSound to check 
if the file that is loading matches the format specifications stored in 
your program. You can check the files size, check to see if it is 225000 
KHZ, 16 byt, mono, etc and if you go sticking in a file that doesn't 
meet those specifications the program will spit it back at you. That is 
a bit draconion for my tastes, but this is apparently what Jim is doing 
to insure that some of his games are not altered externally by a third 
party.



blind guy wrote:
> i still dont understand. if i were to change a sound in, say,
> monopoly, why wouldnt it hold? just make them wav files, and rename
> them to the names Jim used, and wont it just take it and wont it just
> work?
>   


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