Hi, Not necessarily. There are ways a developer can use DirectSound to check if the file that is loading matches the format specifications stored in your program. You can check the files size, check to see if it is 225000 KHZ, 16 byt, mono, etc and if you go sticking in a file that doesn't meet those specifications the program will spit it back at you. That is a bit draconion for my tastes, but this is apparently what Jim is doing to insure that some of his games are not altered externally by a third party.
blind guy wrote: > i still dont understand. if i were to change a sound in, say, > monopoly, why wouldnt it hold? just make them wav files, and rename > them to the names Jim used, and wont it just take it and wont it just > work? > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
