All you do is go into Goldwave--some say Sound recorder does it too, load 
your wave file, and save it again as a wave file, but in the attributes list 
you can change the parameters.  You'll see things like PCm 16 bit stereo and 
the like, but if you type mp it will take you to MP3 attributes. 
Unfortunately, it's not quite as simple as renaming an MP3 file as a wave 
file, but this process is pretty fast and works well.  You may have to use 
odd sampling rates, like 48000 instead of 44100, but there's still a lot of 
compression that takes place.  Try it and see if it works.  If you need any 
more help, just write.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <Gamers@audyssey.org>
Sent: Tuesday, September 11, 2007 6:47 AM
Subject: Re: [Audyssey] Fw: mods for your games


> Hi Ken,
>
> No, I did not know that you could compress a wav file and DirectX would 
> still play it.
>
> May I ask, how do you do that?
>
> Thanks
>
> BFN
>
>     Jim
>
> Disk Full - Press F1 to belch.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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> 5:43 PM
>
> 


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