yah, I had thought of the possibility, but considered it might be too much 
info for the new player and they would get overwhelmed with options, but I 
am going to redo the demo and release a new version of it, and I might put 
that feature in.
  Glad you are enjoying it man.
  Later,
  Che

----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, September 21, 2007 2:38 PM
Subject: Re: [Audyssey] Rail racer tracks question


> No trouble che, when the other tracks briefly stopped working I realized
> what the issue was.
>
> i can't exactly complain if your hard at work on a new version! it was 
> just
> slightly bad luck for me that this coincided with my first trial of
> downloaded tracks, ------ oooopse!
>
> Regarding the new version, playing the other day a thought did occur to me
> for another feature, ---- either in this version or a subsequent one.
>
> I'm pretty terrible at estimating jump hight (I'm moderately terrible at 
> the
> game in general, but so it goes), anyway, one problem I have is that by 
> the
> time I've pressed A to check my altitude, I'm already on wmy way down, 
> thus
> I get a slightly skewed impression of what hight I was when I cleared the
> jump.
>
> Perhaps you could considder having the option for your hight at the apex 
> of
> a jump to be spoken automatically, ---- ditto for taking curves, (though I
> find it slightly easier to hit D at the appropriate place, but others 
> might
> not).
>
> Of course, this sort of auto speaking should be on a toggle, so that you 
> can
> turn it off when your sufficiently skilled at the jumps and curves. But it
> might make the game slightly more newby friendly and easy to learn (though
> it'd stil be difficult to master).
>
> If everyone else has sufficiently cracked taking jumps to make this
> suggestion pointless, or suggesting something that would be needlessly
> complex to program, my appologies.
>
> Beware the Grue!
>
> Dark.
>
>
>
> ---
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