hi it is grate that things are going well with the games. can't wait for 
theese games to become avalable.

i think that you are doing a really good job taking over theese games and i 
think that they will be a good success.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Saturday, September 22, 2007 5:52 PM
Subject: [Audyssey] USA Games News 9/22/2007


>
> USA Games News
>
> Sep. 22, 2007
>
> Introduction
>
>
> Hello gamers,
> Welcome again to the monthly USA Games news letter. As always things
> here are running a little behind schedule. That tends to happen when I
> discover things that I would like to fix, change, or improve before a
> product goes to full release status.
> Though, one reason Montezuma's Revenge beta 2 is running behind schedule
> is that I took several days off of development as I reformatted my
> laptops hard drive, upgraded it to Windows Vista, installed all the
> patches and upgrades for my software, and that took more time than I had
> anticipated.
> However, on the bright side Montezuma's Revenge is coming along rather
> nicely, and STFC 2.0is now in the works. So read on to get the full scoop.
>
>
> Montezuma's Revenge
>
>
> Montezuma's Revenge public beta 2 will likely be a nice upgrade for
> those still playing beta 1. Many of the serious bugs and issues have
> been resolved, and there are some new features in the works for beta 2.
> In beta 1 and earlier versions there was a well known bug in which a
> player would die during a jump and then respawn at the exact point where
> he/she died rather than returning to the start of the level. I have
> completely rewritten the jump code, and as a result this bug is no
> longer in the game.
> Also sometimes it was possible to jump through walls, doors, and other
> opsticals. While it was pretty rare in beta 1, the new jump code has
> also resolved this bug.
> New in beta 2 there is now an additional bonus level to play in the
> demo. The new demo will allow demo players to play level 1, 2, and the
> bonus level. For additional levels you will have to obtain a full
> licensed copy once it becomes available this winter.
> At this point in time I am personally working on a patch for beta 2
> which will support multiuser environments under XP and Vista. I don't
> think it will take long to make the necessary changes to support
> multiple users and accounts since the Microsoft .Net documentation I
> have read indicates what I want to do is a pretty miner upgrade all
> things considered.
> As far as a release schedule I don't have one yet. Though, I will be
> certain to let everyone know once I have a clearer idea of when things
> are going to happen.
>
> STFC 2.0. Unlike the 1.x series I don't think 2.0 will take nearly as
> long to create as the first version of the game. Mainly because I have
> allot of code from games like Montezuma's Revenge I can just copy, cut,
> and paste over into STFC.
> For example, I can easily reuse the Formula, Audio, Voice, and other
> classes for Montezuma's Revenge with no modifications for STFC. That
> alone will save weeks of time, testing, and development.
> A week or so ago I sat down and wrote all the base classes for the
> Klingon, Federation, Cardassian, Romulan, and Borg ships and stations.
> As a result the prerequisite classes and functionality has already been
> put into the game.
> Once I get Montezuma's Revenge finished and get Raceway off to a good
> start I should be able to rewrite most of the code necessary to make
> STFC playable.
>
>
>
> Sincerely,
> Thomas Ward
> Developer for USA Games Interactive
> http://www.usagames.us
>
>
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