Hi all

Back to expand on editing Driver's performace.

As Tom mention in this thread how more work it would be to create a Track 
editor  I want to see a different kind of editor.
Request a certain kind of track and Tom willing to put the track in a wish 
list is great.

What I like to see is a simple edit form for drivers in the game.
It would be nice to able to change the drivers names to say Richard Petty.
Car to Dodge Charger.
Sponsor to STP
Car Number to 43.
This way one could bring back great races of thepast to compete with you.
How about raceing FireBall Roberts and so on.  ONe could even mix eras to 
race aginst your favorite racers.

Driver and Car performences:
This editor would need vital info to make them perform as they may have in a 
season.
Here are some things that would be included.
Number of Races in a season:
Some drivers may not have raced a full schedule and these drivers will be 
allowed in to race on a set number provided by you.
Points:
The points a driver got during a season.  This will give the game an idea of 
how well the driver and car does during a season of raceing depending on the 
number of races.
Wins:
The number of races won:
A driver may not have the best car best engine or best pit crew but dies 
seemed to win.
This varible shold have a major impact on all the varibles below.
A Driver who races once during a season and wins should have the best chance 
to win that single race its in.
With this certain driver should provide a foundation to the program 
varibles.
Top 10 and Top 5:
These to items should be a seperat input feilds.
Again this will help to give the performence of the car and driver and Pit 
crew.
Pit Crew:
This could be a grading system input like A for best and D for worst.
A judgement call, and the default should be "C"
The better a grade the better the pit crew can make repairs and get the 
driver back on the track.

Engine Fatigue:
Another grade system can be used here.
The bigger the sponsor with cash the better  the engine was built and 
tested.

A mixture of Pit Crew and Engine Fatigue can also determine is the car has a 
break down or flat tire.
Lesser  sponsorship cash More chances of malfunctions.
A sponsorship input could be add as well to addmore varibles, but the tell 
tell of a good sponsor is its pit crews and Engine building.

If anything I would like to see this feature in version 1.0.
It would make the game replayable with the chance to recreate Nascar past 
season.
Further more, This  would be nice to able to export to wother as a file.
Once could recreate say the 1977 season  and allow others to enjoy Richard 
Petty against a rookie named Dale Earnhart.
the Editor would make it more easier to just give the car brand to be read 
aloud with SaPPy then creating a set of packages of cars.
Car packages cold come later with specific game physics.  But to get the 
game out faster I be happy with a general Purpose editor.
Besides it be cool to put Tom Ward in a old junker like a Pinto during game 
play.  LOL.

My next post To be online or not to be online is the question.

Crash

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Monday, September 24, 2007 8:01 PM
Subject: Re: [Audyssey] Raceway tracks.


> Hi,
> As for a track editor I am still undecided about that point. I know it
> would be a big selling point, but making one user friendly could prove
> very challenging for me. I'm good in certain areas of programming, but
> writing a track editor is something I have to read up on and experiment
> with.
> With the game so far behind production schedule already I'd say it would
> have to be something added in at a later date. I'm not ruling out the
> possability, but just uncertain weather I can put it into 1.0 or not.
>
>
> Reinhard Stebner wrote:
>> could we have a track editor as well?
>>
>
>
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