Wow. Yeah I've played sryth before. I play a game called a living universe. It can be found at http://www.alivinguniverse.com I'll put some information about the game below, this is just a taster. To become a member or premium member does cost but in my opinion it's well worth it. I used to play warring factions but I find that a game like this far better sutes my playing style and playing needs. Not from the point that it's fully accessible, but I guess it's about what you need and get out of a game. It's not all about blasting and killing everything in sight. Anyway here is some information about the game below. Have a look it's well worth it I promise you. Should anybody wish to take part in the game, I am known as kirk on there.
Overview of the Game Living Universe is a science fiction, space based, Massively Multiplayer On-Line Game (MMPOG). It takes place in a perpetual universe, which as the term implies, runs 24 hours a day, 7 days a week. You are initially placed in control of two small Starships. You must use your cunning, entrepreneurial and combat skills to build yourself an empire of wealth and fame while competing against other human and non-human players with goals similar to your own. There are many paths to riches and fame, which you take is for you to choose. >From your small Starship you can: Expand your fleet with multiple starships. Interact with other players in chat room and intra-game messaging system. Establish bases in Star Systems. Conduct Combat Operations against targets of your choosing. Transport goods and resources across interstellar space. Gather and refine the natural resources of the universe. Compete with others conducting commerce in a free market economy. Expand your bases to produce weapons, equipment and Starhips! Explore new space for the first time, expand your empire, the universe is the limit! Turns Living Universe is based on a series of consecutive turns. Turns last 5 minutes each. At the End of each turn a number of things happen. Ships Bend (or move) from sector to sector, combat operations are conducted, mines and factories produce goods and other things that are required to keep the Universe running. In between turns is when you transfer, buy and/or sell your cargo. You plot ships courses and plan your next turns space combat. Many times ships must cross vast reaches of space requiring multiple Bends to traverse. So actual travel time may be 15 or 20 minutes, other times travel may exceed an hour. Time between turns is spent managing your resources, making plans with your allies and generally having fun! A little more about the game While A Living Universe is a very detailed and complex game one thing you won't find much of is graphics. There are a few reasons for this: First, I'm not a graphics artist, my games are my art. So, I'll accept my limitation and tell you that when I find a good graphics artist you will start to see some cool graphics. The second reason you won't see many pictures is that they take up a lot of bandwidth. So I made that choice that I'd rather have a few more players on-line at the same time rather than have more cool stuff. A Living Universe takes a good imagination and a little patience. You will need to start making star maps on graph paper or something like that if you want to see the bigger picture. I know when you first start playing 5 minutes between turns seems like forever, wait, pretty soon you'll be clicking your mouse frantically trying to get that last bit of business completed before the end of the turn. Please let me know what you think! I am always willing to listen to an honest opinion. I fully understand that A Living Universe isn't for everyone. I wish I could make a game that everyone would love... but in today's global market I can't be everything to everyone. Why choose A Living Universe? Foremost is the sense of community that you will find amoung our many members. Of course there is yelling, kicking, screaming and battles of epic proportion! It's a game! Now please, really, relax because A Living Universe is a game where the differences we settle in the virtual universe can be set aside as we try to better understand the metagame and strategies which may be used to overcome the next hurdles. You will find a "genuine market economy" while playing the game. One thing that frustrated me over and over when playing games is how there always seemed to be an endless supply of "+1 Magic Swords", "Pulse Grenades" or whatever type of resource, equipment or weapon you could imagine. Where was the mage that enchanted all those swords? Where was the blacksmith, the smelter and the mine? You see my point of course, there were none. A Living Universe offers you the opportunity to build your empire from the ground up, literally! The sense of accomplishment you will earn along the way is something that you can only experience for yourself. You won't find many free lunches here, you get what you earn. A positive side effect to this is that before a player is willing to commit their resources to destructive purposes, they will understand the true costs of their action. One playtester has referred to A Living Universe as the "Wild West" gone sci-fi. The analogy may fit too well in many respects. There is the vastness of space, the badlands so to speak, in which the outlaw can hide. In more civilized regions you may find the law. Justice on the frontier can be swift but so can success. Although the current mapping and charting utilities are crude (did I mention the pencil and paper earlier) you will find that you travel in a real universe, not one with seemingly endless twists, turns and dead ends but one with vast open space and clusters of stars. Real space that you can defend, lose or conquer. Adventure is where you find it! While A Living Universe is not a role-playing game per se, the team building and collaboration that success will require will allow players to fill many roles, from the obvious Starship Captain to Fleet Admiral there are positions of corporate power and influence, merchant roles, governerships and many more. Using the Main Menu When using the Main Menu you will find that most of the action comes from the Ship List and Base List options. Think of these two options as your starting point for controlling things you own. The Ship List will present you with a list of the ships that you control. You may then select any ship of your choice. After a ship is selected you will be taken to that ship's Status Screen where you can control all aspects of your Starship including Commerce, Navigation and Combat. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 28 September 2007 22:25 To: Gamers Discussion list Subject: Re: [Audyssey] hi Hi Darren, That was a very long time ago, and yes lots has been happening in the gaming comunity. 1. I have taken over Alchemy's games Montezuma's Revenge and Raceway, and am working on completing them. 2. Earlier this year Phil released Sarah which is based off the Harry Potter books/movies. 3. Che has developed a futuristic racing game called Rail Racer which is very good, but can be somewhat technical to play. It takes some training and practice to get really the hang of Rail Racer. 4. If you haven't heard allot of gamers here on the list are playing a RPG game called Sryth found at http://www.sryth.com 5. L-Works released a cool game, Judgement Day, last winter. These are just a few things that has been going on over the passed six months. Darren Harris wrote: > hi all, > > well i've not been on here for ages and ages. the last time i was on > here ron had only just started his role as the audyssey mag editor. so > what's the deal with regards to games then, anything interesting been > happening? > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] You can make changes or update your > subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.13.33/1036 - Release Date: 28/09/2007 15:40 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
