Hi, Quote it can be done starting from a base of no programming eexperience, but you have to be willing to work hard and stick with it. It looks like you took all of 2 minutes to write the back story here, and if you put that much dedication into actually making the game, you will fail miserably. End quote
True. Allot of times the diference between a so so game and a good game is how much work goes into developing the game story, the characters, the plot how the game will unfold, and so on. It is not much unlike preparing to write a novel. I believe Hunter is still quite yung and I don't think he has had the experience of say high school creative riting or college writing courses. However, the principle thing is easy. Basically, you begin with a basic story line. You form it by writing up charts and outlines which describes your characters, relationships to each other, why this or that has to be done, describe the game levels, and so on. Basically, think it all the way through and get it written down in some format you can go back and review as you put the game together before you even write a line of code. The way we did it in college is we began by drafting a list of questions like: What is the name of the main character, where does he live, who does he work for, what does he do, etc... Then, you can use those same sorts of questions for the enemies. What is there names, why are they attacking station x, what kinds of weapons do they use, where are they from, etc... When you get done asking questions you will probably have a few pages of general notes now to begin drafting a rough draft of the story line. When you write up your game story it doesn't have to be a400 page blockbuster. However, a 3 to 5 page story outline wouldn't hurt firm up the game, and give it some sort of real story and character of it's own. For example, the Tomb Raider manuals usually have a 5 page story in the manual describing what Lara is going to do or why she is taking on adventure x. You can tell when playing games like Angel of darkness someone spent a lot of time working on the back story and murder mystery before the game was written. I'm actually going to have to sit down and do this for some of my games once I finish Monty and Raceway as some of them, for example Star Wars, I am not clear on many details of what the game will turn out like. However, to make it turn out half way decently I will have to sit down and draft the story in detail before really working on anything other than the general combat system, etc. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
