Hi,

Quote
it can be done starting from a base of no programming eexperience, but you
have to be willing to work hard and stick with it.  It looks like you took
all of 2 minutes to write the back story here, and if you put that much
dedication into actually making the game, you will fail miserably.
End quote

True. Allot of times the diference between a so so game and a good game 
is how much work goes into developing the game story, the characters, 
the plot how the game will unfold, and so on. It is not much unlike 
preparing to write a novel. I believe Hunter is still quite yung and I 
don't think he has had the experience of say high school creative riting 
or college writing courses.
However, the principle thing is easy. Basically, you begin with a basic 
story line. You form it by writing up charts and outlines which 
describes your characters, relationships to each other, why this or that 
has to be done, describe the game levels, and so on. Basically, think it 
all the way through and get it written down in some format you can go 
back and review as you put the game together before you even write a 
line of code.
The way we did it in college is we began by drafting a list of questions 
like: What is the name of the main character, where does he live, who 
does he work for, what does he do, etc... Then, you can use those same 
sorts of questions for the enemies. What is there names, why are they 
attacking station x, what kinds of weapons do they use, where are they 
from, etc... When you get done asking questions you will probably have a 
few pages of general notes now to begin drafting a rough draft of the 
story line.
When you write up your game story it doesn't have to be a400 page 
blockbuster. However, a 3 to 5 page story outline wouldn't hurt firm up 
the game, and give it some sort of real story and character of it's own. 
For example, the Tomb Raider manuals usually have a 5 page story in the 
manual describing what Lara is going to do or why she is taking on 
adventure x. You can tell when playing games like Angel of darkness 
someone spent a lot of time working on the back story and murder mystery 
before the game was written.
I'm actually going to have to sit down and do this for some of my games 
once I finish Monty and Raceway as some of them, for example Star Wars, 
I am not clear on many details of what the game will turn out like. 
However, to make it turn out half way decently I will have to sit down 
and draft the story in detail before really working on anything other 
than the general combat system, etc.


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