Hi Dark and all,
Actually, the solution I introduced into Beta 4 was a bit simpler than 
the one being tossed about on list. Let me explain how I think 
difficulty should work.
In the clasic Montezuma's Revenge, like allot of other games of the era, 
any contact with a monster weather you landed on them or got attacked by 
one ended up in instant death. The exception to that rule in the game 
was if you were carrying a sword which was used to kill the skull or spider.
It was James North's opinion, as was mine, that most audio gamers may 
have difficulties always avoiding monsters and set monsters up to do a 
certain percent of damage  with healing potions to restore health now 
and then.
Well, as of Beta 4 I realised it was possible to do both for the audio 
gamer.
On easy you can do it the way James North initially setup his version of 
the game having monsters only do a percent of damage, and you can use 
healing potions to restore your health and heal snake/spider bites.
On insane it is more like the classic Monty. Any contact with a monster 
without a sword to protect you is instant death. I think this is a fair 
compromise. New player's get a chance to learn the game, but expert 
gamers can play the game with such restrictions lifted and the monsters 
are down right rough and brutal.

Dark wrote:
> That'd be a plan, assuming it's doable programming wise of course.
>
> Bware the grue!
>
> Dark.
>   


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