Hi Dark and all, Actually, the solution I introduced into Beta 4 was a bit simpler than the one being tossed about on list. Let me explain how I think difficulty should work. In the clasic Montezuma's Revenge, like allot of other games of the era, any contact with a monster weather you landed on them or got attacked by one ended up in instant death. The exception to that rule in the game was if you were carrying a sword which was used to kill the skull or spider. It was James North's opinion, as was mine, that most audio gamers may have difficulties always avoiding monsters and set monsters up to do a certain percent of damage with healing potions to restore health now and then. Well, as of Beta 4 I realised it was possible to do both for the audio gamer. On easy you can do it the way James North initially setup his version of the game having monsters only do a percent of damage, and you can use healing potions to restore your health and heal snake/spider bites. On insane it is more like the classic Monty. Any contact with a monster without a sword to protect you is instant death. I think this is a fair compromise. New player's get a chance to learn the game, but expert gamers can play the game with such restrictions lifted and the monsters are down right rough and brutal.
Dark wrote: > That'd be a plan, assuming it's doable programming wise of course. > > Bware the grue! > > Dark. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
