I was wondering the same thing.  How comes in Che's version of Sound RTS in 
his titorial the voices sound like humans but in the game itself they sound 
like migits?  I was wondering how to do that as well or obtain a sound file 
that the foices are real instead of the migit voices.  I want them to sound 
more militan.
your friend,
Jason
----- Original Message ----- 
From: "Kelly Sapergia" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, October 14, 2007 2:32 PM
Subject: [Audyssey] Customizing Voices for SoundRTS


> Hi,
>    If possible, I'd like to customize the voices in SoundRTS so they
> say things like "All done sir" with my voice rather than "Work
> complete", etc. In going through the Sounds folder, I found some
> files with a lower-pitched voice, and a higher-pitched one. What's
> the difference between the two? By that I mean is there a specific
> character those files are used for?
>    Also, how does the Python script in the Buildvoices folder work?
> I've got the installation file for Python 2.5.1, but haven't
> installed it yet. I know the instructions say to get version 2.4, but
> will the script also work with the latest version?
>    Thanks.
>
>
> Yours Sincerely,
> Kelly John Sapergia
> Personal Website: http://www.ksapergia.net
> Need to relax and unwind? Listen to "Northern Lights", Thursdays from
> 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American
> Council of the Blind) Radio Interactive at http://interactive.acbradio.org
> Visit the show's website at http://nl.ksapergia.net
> If you need jingles, voiceovers and music for your project at an
> affordable price, visit KJS Productions at: http://www.kjsproductions.com
>
>
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