Thomas,

You mentioned "...true 3D environments are almost impossible to relate to 
in an audio only format."

If you haven't seen it yet, check out the article "Playing by Ear: Creating 
Blind-Accessible Games",
GamaSutra, May 20, 2002, by Gavin Andresen. It's at 
www.gamasutra.com/resource_guide/20020520/andersen_pfv.htm.

He's got some specific techniques that could be coded.

Not that true 3D is easy at all, even with some good techniques.

John


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