Thomas, You mentioned "...true 3D environments are almost impossible to relate to in an audio only format."
If you haven't seen it yet, check out the article "Playing by Ear: Creating Blind-Accessible Games", GamaSutra, May 20, 2002, by Gavin Andresen. It's at www.gamasutra.com/resource_guide/20020520/andersen_pfv.htm. He's got some specific techniques that could be coded. Not that true 3D is easy at all, even with some good techniques. John --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
