Probably, but it just didn't make sense to me to have it say paused when the 
little tone should be ample indication. Or maybe you could write it in as a 
toggle in the options menu. Then you could satisfy both groups. But that 
could probably wait until after the main release. But at least you removed 
Alchemy's pause message. As I said that was one thing I hated about Alien 
Outback. I also feel you should come up with your own USA Games exit message 
instead of using ESP's, even if it then just said thanks for playing 
Montazuma's Revenge. That's what the Alpha and the first few Betas did and I 
liked that a lot better. It felt like the game was really yours. Since 
you're making this game entirely your own I don't feel you should have to 
use the previous developer's sound files. But that's just my opinion.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, November 17, 2007 4:48 PM
Subject: Re: [Audyssey] Monte beta thoughts


> Hi Bryan,
> Yeah, I can easily remove those paused/unpaused messages if you want me
> to. There is only two lines that needs removing so it is no big deal.
> I'm already starting on release canidate 1 which will feature all the
> levels for registered users as well as any bug fixes, and any urgent
> changes that needs done before this puppy goes to final release.
> I also know what you mean about the paused messages in the ESP/Draconis
> games. Having them say paused every 5 seconds or so does drive me up the
> wall, and it was something I yanked out of the Alchemy games right off.
> However, how much you want to bet that the minute I do remove those
> paused messages someone will write in and ask to have it back?
>
> Bryan wrote:
>> Personally I don't believe there needs to be a ""paused" or "unpaused"
>> announcement when you hit the pause button. The pause sound and the 
>> response
>> from te arrows depending on the state of the game should be enough. Or 
>> would
>> that be something too difficult to code? That was one thing I hated about
>> Alien Outback from Draconis, not to mention a few of their other games as
>> well. It would have the little pause music, but then every five seconds 
>> or
>> so the game would say Paused, as though the different music and the lack 
>> of
>> response from the controls wasn't enough indication. Kelly Sapergia made
>> mention of this same thing in his Main Menu review of the game.
>>
>
>
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