On what sound to play when invincibility is up, how about an occasional 
drinking of the potion, followed by the tossing and busting of a glass 
bottle?
--
On Thanksgiving day, be like a turkey.  Get! stuffed!!
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, November 17, 2007 10:29 AM
Subject: Re: [Audyssey] Monte beta thoughts


> Hi Karl,
>
> Quote
> I like the new joystick support. I assume there will be a remapping
> feature in future versions?
> End quote
>
>
> At some point there will be a joystick mapping feature, but at the
> moment I don't know just when that feature will be added. I am mainly
> going to focus on registration and scripting levels the next couple of
> weeks and joystick mapping has been put on the back burner. the good
> news is that the joystick code is generic enough to be remapped to some
> degree so adding one shouldn't be too rough when I get around to it.
>
> Quote
> Also, I didn't notice any stereo footstep sounds.
> End quote
>
> All footsteps are in stereo in the game rather than mono. However, it
> isn't really something you would notice much unless extra effects like
> echo were applied.
>
> Quote
> One bug I've found so far, if you unplug the joystick while the game is
> messing, it crashes with a "an unhandled exception has occured" message.
> End quote
>
> Ok, I think I know what is happening. Once the game detects a joystick
> it assumes naturally it is still connected. I need to add some error
> trapping code to constantly check if the joystick is connected.
>
> Quote
> Lastly, there needs to be some "power on" and "power off" sound effect
> for the invincibility effect of potions.
> End quote
>
> Hmmm... Not sure what those sounds will be, but I will look around for
> some effects to do this. I'm trying to remember how the original game
> indicated when your invincibility was used up.
> I know for certain when invincibility was over that skulls, snakes, and
> spiders decided you were fun to attack, but I don't recall other than
> that any indicator that invincibility was finished.
>
>
>
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