Seven days seems to be a good demo period. At least we're getting a decent response now that we've set it at that number. (Marketing's original 1-day was dumb!)
For the puzzle and word games, we keep full functionality because they can be played over and over again. For the story games, like the Inspector Cyndi in Newport mysteries, we have to limit the map to just the Scene of the Crime. This demos the full functionality, but keeps the game sellable. It's an interesting problem. John at 7-128 Software --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
