Sorry about that. Usually I'm really particular about that sort of thing. 
Guess it just slipped my mind this morning.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 16, 2007 4:41 PM
Subject: Re: [Audyssey] Loquendo voices was Quick question


> Fact is, that's exactly what I did.
> ---
> Shepherds are the best beasts.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, December 16, 2007 12:52 PM
> Subject: [Audyssey] Loquendo voices was Quick question
>
>
>> Hi all,
>> Please, keep this on list. This is quite on topic, and I am sure allot
>> of gamers would be interested in the responce to this question as well.
>> However, Bryan, in the future would you please think of a better subject
>> line for your future posts. rather than "quick question." A subject like
>> "quick question" tells nothing about the topic being discussed, and many
>> people will send it strait into the trash without reading it just
>> because of poor subject naming. Were I not the moderator of the list I
>> would certainly would have trashed it without a second look.
>>
>> Bryan wrote:
>>> Hi all,
>>>   First of all this question isn't entirely off topic. It actually has 
>>> to
>>> do with some of the voices Phil used in the Sarah game. I seem to
>>> remember him saying a while back that he used some of the Loquendo 
>>> voices
>>> for some of the statues and suits of armor found throughout the castle. 
>>> I
>>> was wondering, Phil, where you got them and how much they tend to cost?
>>> I've looked on the Loquendo web site and they don't seem to have any
>>> information about pricing. I'm curious because not only would they make
>>> great screen reader voices, but if I start developing my own games I
>>> might very well choose to use some of the Loquendo voices myself. They
>>> seem by far to be the most versatile synthetic voices out there seeing 
>>> as
>>> you can actually make them express different emotions. I've never heard 
>>> a
>>> synthe laugh so convincingly {smile}. But to avoid cluttering up the 
>>> list
>>> with what some wil doubtless consider off topic traffic, write me off
>>> list if you can, anybody. I'd appreciate any insight into this matter.
>>> Time is an illusion, lunchtime doubly so.
>>> ---
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>>>
>>>
>>
>>
>>
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>
> ---
> Gamers mailing list __ [email protected]
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