Hi Kuvvosh,
Yes, using something like the GMA Engine would certainly simplify the 
amount of work you have to do. The core features you need such as 
DirectX are built in to the Engine. However, the GMA Engine does not 
come cheaply.
You can buy a trial version of the engine to demo for $50.00 USD. If you 
then want to develope using the engine you have a variety of licencing 
plans. A. you can buy the engine outright for $2000 USD. B. You can give 
GMA %25 of all of your sales using the engine. C. I think a yearly 
subscription is like $300 yearly. I think someone like Phil could fill 
you in on the specifics of the engine.
However, GMA isn't the only one who is working on an engine. USA Games 
is working on the Genesis Engine which is based up on Microsoft .Net 
technology, supports Managed DirectX 9, Sapi 5, and has a game designer 
form which is similar to the AGM designer except Genesis supports true 
3D environments.
One thing that sets Genesis apart from other engines is that you get 
this really cool level editor which is easy to use. For example, when 
the level editor starts you get a  blank, 100, by 100, by 100 grid. You 
can arrow to coordinates 0 0 0 and then press d to bring up the drawing 
tool. Lets say you want that to be a wall. Select wall from the drop 
down menu and it will be drawn in coordinates 0 0 0. Now, you want the 
square above that to be a wall as well. Arrow up to 0 1 0 and repete the 
wall drawing instructions above.
You can create enemies just as easily. You can press o for game objects, 
select an enemy object and drop it on the form anywhere you want to. 
Then while you are on the enemy object press enter to get a list of 
properties to change like attack damage, defense values, etc.





Kuvvosh wrote:
> I've been sitting here, wondering what is required to create a game using a
> game engine that has already been designed.
>
>  
>
> Also, was wondering how much would it cost to aquire the engine for creation
> of a game, or is it available upon request?
>
>  
>
> I know most game require Direct X and .Dot Net programming.  But, figured it
> would be easier if the game engine is already built and maybe just working
> on the objects, behavior, and effects moduals, would be much easier then
> creating a whole new game engine.
>
>  
>
> Thanks for any information.
>
>  
>
> Kuvvosh.
>
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