Hi Kuvvosh, Yes, using something like the GMA Engine would certainly simplify the amount of work you have to do. The core features you need such as DirectX are built in to the Engine. However, the GMA Engine does not come cheaply. You can buy a trial version of the engine to demo for $50.00 USD. If you then want to develope using the engine you have a variety of licencing plans. A. you can buy the engine outright for $2000 USD. B. You can give GMA %25 of all of your sales using the engine. C. I think a yearly subscription is like $300 yearly. I think someone like Phil could fill you in on the specifics of the engine. However, GMA isn't the only one who is working on an engine. USA Games is working on the Genesis Engine which is based up on Microsoft .Net technology, supports Managed DirectX 9, Sapi 5, and has a game designer form which is similar to the AGM designer except Genesis supports true 3D environments. One thing that sets Genesis apart from other engines is that you get this really cool level editor which is easy to use. For example, when the level editor starts you get a blank, 100, by 100, by 100 grid. You can arrow to coordinates 0 0 0 and then press d to bring up the drawing tool. Lets say you want that to be a wall. Select wall from the drop down menu and it will be drawn in coordinates 0 0 0. Now, you want the square above that to be a wall as well. Arrow up to 0 1 0 and repete the wall drawing instructions above. You can create enemies just as easily. You can press o for game objects, select an enemy object and drop it on the form anywhere you want to. Then while you are on the enemy object press enter to get a list of properties to change like attack damage, defense values, etc.
Kuvvosh wrote: > I've been sitting here, wondering what is required to create a game using a > game engine that has already been designed. > > > > Also, was wondering how much would it cost to aquire the engine for creation > of a game, or is it available upon request? > > > > I know most game require Direct X and .Dot Net programming. But, figured it > would be easier if the game engine is already built and maybe just working > on the objects, behavior, and effects moduals, would be much easier then > creating a whole new game engine. > > > > Thanks for any information. > > > > Kuvvosh. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
