Hi Bryan,
The subject of which programming language is best is contriversial since 
every programmer has his or her own favorites. Also some programmers 
find that one language is easier to learn over another. So rather than 
give you one programming option let me explain some of your options 
available to you. I will try and describe the pros and cons of each 
language.

1. For many years many blind programmers have used Visual Basic 6 for 
writing games. The one reason it has remained so popular among blind 
developers is that it is fairly easy to learn, it uses lots of words 
instead of symbols when writing source code, it doesn't use allot of 
complex programming techniques, and Microsoft designed it for the 
average Joe to use. However, after years of service Visual Basic 6 is 
being fazed out of both the commercial and private programming sector. 
The compilers can no longer be obtained except through used software 
dealers, Microsoft has announced Visual Basic 6 will no longer be 
supported on the Windows operating system after Vista, it does not meat 
current programming guidelines and standards, and newer versions of 
DirectX 9 do not ship with the Visual Basic components for development.
As a programmer myself I personally would not recommend Visual Basic 6 
because it doesn't meat current object oriented design standards which 
are pretty universal with Visual Basic 2008, Java 6, C# 2008, C++, etc...
2. Another version of Visual Basic called Visual Basic .Net, which has 
replaced Visual Basic 6, is also being used to write audio games. For 
example, Che wrote Rail Racer using Visual Basic .Net 2003, but the 
current version is Visual Basic .Net 2008.
Some reasons you might want to use Visual Basic .Net is it is nearly as 
easy to program as Visual Basic 6, meets all programming standards, 
supports managed DirectX 9.0C, and is XP and Vista ready.
However, there is an important piece of info I think you need to know 
about Visual Basic .Net. In January 2007 after releasing Windows Vista 
Microsoft announced that they were dropping Managed DirectX support in 
late 2007 or early 2008. They were developing a new gaming framework 
called XNA which only supports C# .Net and C++. This is a huge problem 
for any Visual Basic developer who is being cut out of the game 
programming market unless they switch or use old libraries and tools. I 
found out recently when I downloaded the November 2007 DirectX update 
Managed DirectX is not in the SDK. For that reason alone I wouldn't pick 
it, but also finding reliable Managed DirectX source code for Visual 
Basic is hard to find anyway.
3. In 2002 Microsoft created a stripped down version of C++ called 
C-Sharp. Unlike C++ C-Sharp was designed to replace Visual Basic as the 
industry standard for rapid programming, development, and cross portible 
language. It is currently being used to power Windows Mobile 
applications, write games for the XBox 360, write cross platform 
applications for Windows, Mac, and Linux. As a fan of the language it is 
a language i do allot of programming in, and I personally felt it was 
fairly easy to learn.
However, while C-Sharp is my personal choice I would not be honest if I 
didn't point out a few of it's short comings.
First, Managed DirectX 9 was designed in C-Sharp so writing games in 
C-Sharp works smoothly together and for a while was the recommended 
Managed DirectX language for developers. However, now that Managed 
DirectX is being dropped out of the DirectX SDK I'm not sure exactly how 
long DirectX support will be available for C-Sharp developers. As long 
as Auggest 2007 is supported on Windows I suppose is the life time of 
your applications using DirectX.
Second, as I found out the hard way allot of users out there aren't 
usually running the latest and greatest software. So allot of your 
technical support time will be talking users of your games through basic 
Windows update installations of DirectX, .Net Framework, and other 
things C-Sharp uses to run your applications. With Vista it is easier 
since C-Sharp and Visual Basic .Net support is built in, but again many 
users aren't running the newest stuff so for a while until the majority 
get upgraded this is going to be a headache for a while yet.
Third, Microsoft has released the XNA library for the XBox andPC which 
C-Sharp supports. The problem is that the software is so new it is still 
quite buggy compared to Managed DirectX, and the sound packing tool, 
XACT, sucks with Jaws and Window Eyes. It is very difficult to make 
sound libraries using XN=A do to accessibility issues.
4. Recently some programmers have began making accessible games in 
Python. Python is really easy to learn supports scripting ability, 
supports the Simple Direct Media Library, (SDL,) is multiplatform and is 
a pretty good language. If you want something really easy I'd say Python 
is the language to learn.However, my major issue with it is that Python 
is totally dependant on if the source code is formatted correctly. If 
you don't get it formatted exactly right it will crash your programs, 
and the main reason I don't do allot more programming in Python. If you 
want to program in Python you either need to have a braille display 
handy or have your screen reader announce spacing and indention for 
every line of the source code. It is doable, but can be frustration.

Summary

I don't think there is such a thing as a right or wrong programming 
language for an accessible game developer. If it all seams confusing and 
complicated it really is. As you can see Microsoft is in a huge 
transition faze where they are fazing out older technologies and 
creating new ones for Vista and later Windows operating systems. If you 
use something too old you may have to rewrite your game to support these 
newer technologies in the future. If you write something too new you 
will have to help users get up to speed with the latest in technology 
changes which isn't always easy to do.
One more thing to think about is supporting other operating systems besides
Windows. Now, that Mac OS and Ubuntu Linux is accessible I've been 
seeing more and more technically experienced blind users switching to 
those operating systems either as their primary or secondary operating 
system. In such a case thinking about supporting non-Windows platforms 
might mean you want to pick Python or Java as your language of choice.
I hope this explains things a little clearer.



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