Hi Bryan,
As I had just mentioned in my previous email py game API is what you 
need if you want to have gaming input and audio for games. Especially, 
if you don't have the skill to import SDL, DirectX, or whatever yourself 
into your games. py tts is for Sapi 5 engines, but I think I could 
honestly write a Sapi 5.1 wrapper that would do better.
The nice thing about Python I like for gaming is that you can directly 
import C++ libs into your Python based applications so if you wanted to 
do the grunt work it is possible to write games using DirectX 9 or XNA 
just by referensing the proper libraries.
If you want something that has all the power of DirectX Directsound with 
cross platform abilities you could write a Python wrapper around Open AL 
which truely sounds amazing. Their 3D audio processing is first rate on 
Linux and Mac.
The problem you will find though is that documentation is most always in 
C++. So you have to translate that in your head from C++ to Python which 
is hard for inexperienced an non-C++ programmers to do.
I know you mentioned learning C++ is something you had difficulty with. 
That is unfortunate because in my experience 90% of the game 
documentation, especially quality game programming documentation, is 
written using C++ which is the industry standard. Since I learned C++ in 
colege I have been very fortunate that I can take what I read and 
convert it to Visual Basic, Python, C-Sharp, or whatever I like.

Bryan Mckinnish wrote:
> Hi tom.
> Thanks for that info. I thought about trying to use python once.
> I have python 2.5 or something like that. I'd like to try to learn python if 
> I can find py tts and some other librarys to import that play sounds and 
> such.
> I think NVDA does formatting and such, but I'm not sure.
> I'm currently working on a sort of driving simulator in autoit, that I might 
> port over to python when i use it.
> I want to design it to where you do missions for people like deliver stuff 
> and take people plafes and such.
> I'll definately look into python though.
> I tryed to learn c++ once, but the simbles are sort of hard to learn.
> Thanks again for the info.
> Bryan Mckinnish.
>
>
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