Hi Robin,
First, the problem you are having with the shift key has nothing to do 
with Montezuma's Return, but is actually an issue with the way your copy 
of Windows is configured. This is an easy problem to solve.
Under Windows XP go to control panel, accessibility options, and uncheck 
use sticky keys. Then, tab to settings, press enter, and uncheck the use 
shortcut setting. Go to ok, exit control panel, and that annoying 
problem will sease to exist.
Second, I wouldn't move it to the alt key do to an unsolvable problem 
with alt and C-Sharp .NET. Back in early testing I discovered when 
pressing alt it defaults to opening the applications system menu 
regardless if the application reasigns that keyboard command to some 
other action. In this case half the time a person would press it to run, 
and instead of running it would open their system menu. After allot of 
research I was force to conclude that Managed DirectX has an issue  
fully acquiring the alt key in .NET applications.


 Robin Kipp wrote:
> Hey again,
> OK, I know I have suggested quite a few things for Monty already, but my
> next suggestion isn't that difficult I think and maybe more of a bugfix.
> Well, the problem is when I hit shift to run for a moment the key lock
> window comes up and the game loses focus which is pretty annoying when
> running away from a monster. Also, when I alt+tab I don't get back to
> the game, but to one of the other programs running in the background.
> Well, would it maybe be possible to change the run command to he alt key
> so that won't be an issue anymore? Thanks and sorry for another
> suggestion! :-)
> Robin
>
>
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