Apparently, Midtown Madness has been made available for the S60 platform. I 
don't know if and how it works, but it sounds cool. One could use his phone 
as a joystick device. However, phones have certain limitations (i.e. I like 
coding for a 2.1 GHz dualcore with 2 GB of RAM a lot better than coding for 
a mobile phone). I think the amount of time that has to be put into 
developing such games is not worth it. Oh, sorry if this is a little bit off 
the topic!
----- Original Message ----- 
From: "Cory" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, January 13, 2008 7:11 PM
Subject: Re: [Audyssey] Raceway in python or java


I don't think raceway is a good idea because what you said. But I believe it
may be a good idea to make smaller games. I think you'd be serprised as to
how many people want accessible games for the mobile phone. Just join the
code factory list. Just my 2 cents,

Rock,

Cory
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 13, 2008 12:56 PM
Subject: Re: [Audyssey] Raceway in python or java


> Hi Claudio,
>
> Quote
> I think if more users have interest for a mobile version of raceway, it
> will
> bee a good project.
> End quote
>
> True. Allot of what we are talking about here depends on the number of
> potential buyers of said product. I honestly don't expect a large number
> of sales from say the Linux markets, but I do expect sales from the
> Windows and Mac OS markets which are larger. However, since I was going
> platform independant supporting Linux is easy since Java is well
> supported on all three platforms.
> With the mobile phone markets I have no idea of the number of potential
> customers. I hate the thought of doing this for just one user, and
> before I do something like Raceway for a mobile phone I'd have to do
> some research.One potential research project would be to write up some
> Jim Kitchen games like Casino, Monopoly, etc which could be used to poll
> the markets I am thinking of supporting here, and not do all the hard
> work of one big game like Raceway only to find it flop.
>
> Quote
> If you wand create raceway for mobile fones, do you musst make so much
> changes?
> End quote
>
> Allot of this would come down to aditional research. I am not sure if
> the j2me platform supports java.applet.AudioClip, but it probably does.
> However, since Raceway relies so much on actually hearing where you are
> driving I can't imagine even being able to play the game on a mobile.
> They tend to have one speaker, and could not render the 3D audio that is
> required to drive as is the case with the PC version.
> There are books out there on j2me based games for cell phones, and I'd
> have to buy it, read it, and build some sample projects before
> considering a mobile phone port of Raceway.
>
> Quote
> Can you not transver the code to the new runn time?
> End quote
>
> Again this requires research. I am  pretty certain it could be done
> given how flexable Java is, but I'm not at all certain of the time or
> extra work I'd have to do to make the game operate correctly on such an
> unusual gaming platform. I don't have ample experience writing mobile
> phone games to give you an educated answer to your query.
>
>
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