Hi, Having extra voice packs for a small game wouldn't be too bad, but for large projects there would be no way. For example, as part of my porting process for Tomb Raider I have about 200 wav samples of Scansoft Karen, and it is far from finished. I know STFC 1.2 shipped with 296 wav samples of Scansoft Karen, and the earlier Alphas actually had well over 300. It takes around three or four days alone just to create one set of voice files, and then they have to be tested to make sure they work properly.
[EMAIL PROTECTED] wrote: > Hmm. Here's an but abserd idea. Why not have sound packs for all the voices? > That'll be a > lot of work most likely. If they were standard wav files, people could make > their own packs, and > then everyone would be happy. > > Myself, I like Eloquence, Dectalk is also good. But for a game ScanSoft Tom, > Daniel, and Samantha, also Jill are good. > > I have Karen, but I usually use Tom or Daniel. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]