Not to mention the fact that right now, I've got 3 systems.

First, I have a laptop, my best system, with a 2 ghz processor, and 1 gb 
ram.

Secondly, I have a desktop with a 1.1 ghz processor and 512 mb ram.

Last and third, I'll hopefully be getting (free!) a 700 MHZ or 1 ghz, I 
dunno exactly wht it is, desktop. Now, if I buy a game, will I have to 
request a key for each system? because honestly I use all 3 systems a lot, 
so was just curious. Sorry for the change of subject.

Tyler
----- Original Message ----- 
From: "Cory" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 14, 2008 5:58 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> rite, and it's not fare for a windows user to have a great speach system 
> and
> another platform to have crap for speach!
>
> Rock,
>
> Cory
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, January 14, 2008 8:24 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi Shaun,
>> On a whole using Sapi 5 voices is a good thing. It makes development
>> move faster and it is way more flexable than using pre-recorded speech.
>> Even i am sort of growning at going back to pre-recorded speech.
>> However, using Sapi tts engines has a dark side I wasn't aware of back
>> then.
>> One, Sapi 5 tends to be a rather unstable technology. While it seams to
>> work for most people I have had around 10 to 20 users where Sapi wasn't
>> working, and trying to get it working again was difficult and time
>> consuming. Usually, it was do to uninstalling or installing some Sapi
>> engine that broke the entire Sapi 5 architecture.
>> Second, I am going multiplatform and Java. Java currently doesn't have a
>> good way to handle Sapi 5 tts, and I don't want to have to pay extra to
>> support Sapi 5 in Java currently. I think the cost is unnecessary to
>> design a reasonably good game.
>> Third, since Raceway, Tomb Raider, and other games are scheduled to go
>> multiplatform adding things like Sapi would be catering totally to the
>> Windows market, and leave other operating systems in the dark on what to
>> use for tts. Probably FreeTTS something like that which is much lower
>> quality than say Scansoft.
>> The thing to do which is both multiplatform and can sound good is
>> packing  my own speech with the game. Larger game size, but not to bad
>> since they will be packed and compressed in the games jar file.
>>
>> shaun everiss wrote:
>>> I think that there should be sound packs for those that wants them and
>>> sapi for those that it works with.
>>> I also like the current way things are being done, call me sellfish or
>>> whatever but everyting works here, but maybe its because I have 
>>> realspeak
>>> on here rather than anything else.
>>> If I hadn't got rs loaded I'd be pushing for speech voices.
>>> Besides tom you were touting sapi as a really good thing when we did 
>>> have
>>> voice packs and I was against that, now just when I am getting used to
>>> the small filesizes its like um, voice files again.
>>>
>>
>>
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>
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