Hi Phil, Yeah, I know all too well what a pain it is trying to use human speech in a game. Cara was going to voice over Montezuma's Return for me, her voice was great for the job, but it was difficult getting the recordings just right and I noticed the same things you did. I would get a batch of files then ask for something else I needed and there would be slight changes that made them not quite fit with the last batch making it sound not exactly right when put together as a whole. I'd have loved to keep Cara's recordings in the game, but neither of us could pull it off the way I wanted it, and so I decided to switch to Sapi instead.
Phil Vlasak wrote: > Hi Ken, > If you want games developed quickly then a synthesized voice recorded is > much faster to do. > When I get a new idea I can get a recording in a few minutes, but if I want > a human voice it may take a week to get it. > > I originally developed the Sarah game using the Crystal voice from A T and > T. > Then so many people complained that they did not like the voice that I got a > real human to record the lines. > It took a lot longer to edit those recordings and put them in the game. > Since the original recording session I have asked Sarah to record new lines > at least a dozen different times. > Each time her voice was slightly different and it shows. > With a synthesizer it would all sound alike. > What I should have done is complete the game using Crystal then ask Sarah to > record everything at once, but that did not happen. > Phil > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]