Hi.

the two lower difficulty modes might not be as easily accessible, as the 
game indicates which balls are already in their correct positions with 
lights. Of course, if you know the phrase instantly, you will know which 
balls are right and which aren't, but if you don't, there's no indication 
other than the lights of which balls you should not avoid moving.

in the default difficulty mode however, there's no problems sinse all the 
balls need moving.

I got a say what for christmas, and enjoy the game (I was about to do a pod 
cast about it myself accept someone beat me to it), but my only annoyence is 
that it's rather too easy. after playing the game for a bit I can now always 
get a score of 5 on the default time or guess modes without any trouble, and 
usually expect a score of five (or four if I'm really unlucky), on the 
extreme modes.

the limiting of maximum score to five is a real drawback imho. I'd love to 
see a mode where you could just go through all 300 phrases boppit style 
until you got one wrong, or a mode where it decreased one second per round 
instead of five, and went right down to nothing to really test your 
reflexes, I can do it in ten, but seven or five would be a challenge indeed.

also, the fact that all five balls are in the wrong positions at the start 
does make things a lot easier, sinse you can always use gramma or logic even 
if you don't know the phrase. It would be far harder if any number of the 
balls could be right or wrong, and you had to work out which ones needed 
moving and which not.

I suppose I'm probably expecting a lot out of a rather casual electronic 
game here, but at least the makers could've thought more carefully about the 
scoring imho.


as I said, I do enjoy say what, and will probably pull it out again at some 
point, I just found it far too easy to master.

Beware the Grue!

Dark. 


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