Or perhaps certain monsters are resistant or immune to certain weapons. As an example, in some games, skeletons are weak to weapons such as clubs because they shatter bone, etc.
-------------------------------------------------- From: "Bryan" <[EMAIL PROTECTED]> Sent: Monday, February 11, 2008 3:38 AM To: "Gamers Discussion list" <gamers@audyssey.org> Subject: Re: [Audyssey] Montezuma's Return Progress Report. > You could have it set up so that maybe i some situations the sword > wouldn't > be feasible, so you'd have to swith to the whip or some other weapon. > There's a Skeleton on a distant platform that would prevent you from > making > the jump unless it was dealt with. Sine trying to jump and swing a sword > at > the same time might be dangerous, she could always draw her bow and take > it > out before even attempting the leap. Makes a lot of sense, especially if > Angela had to grab onto the ledge or whatever to pull herself up. Kinda > hard > to do that when swinging a sword. > Time is an illusion, lunchtime doubly so. > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Sunday, February 10, 2008 9:21 PM > Subject: Re: [Audyssey] Montezuma's Return Progress Report. > > >> Hi Richard and all, >> Well, one of the cool things about replacing skulls with armed skeleton >> warriors could be the game could be mor combat oriented. Perhaps Angela >> would have to find bows and arrows, whips, swords, and other sorts of >> weapons around the temple to kill undead warriors with. >> As it stands now you need to find a sword for every monster. We all >> would agree that is pretty unrealistic. Perhaps one sword for the entire >> game, or a series of different types of swords. A long sword would have >> greater range than a short sword, but a whip would have good range but >> do less damage. If you look at these sorts of elements maybe this is >> good that this has happened. You know? >> >> >> Richard sherman wrote: >>> Hi Thom, >>> >>> I am glad that this situation has been resolved. >>> >>> I like the title of Angela's Quest. >>> >>> I do have one thing that is puzzling myself. In the game, we would jump >>> over the rolling skulls. but it seems likely that we would be able to >>> jump >>> over a sword wielding skeleton. I don't have a better replacement for >>> the >>> skulls, but a skeleton just doesn't seem to fit also. That is my only >>> concern at this time. >>> >>> Rich >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]