Or perhaps certain monsters are resistant or immune to certain weapons. As 
an example, in some games, skeletons are weak to weapons such as clubs 
because they shatter bone, etc.

--------------------------------------------------
From: "Bryan" <[EMAIL PROTECTED]>
Sent: Monday, February 11, 2008 3:38 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Montezuma's Return Progress Report.

> You could have it set up so that maybe i some situations the sword 
> wouldn't
> be feasible, so you'd have to swith to the whip or some other weapon.
> There's a Skeleton on a distant platform that would prevent you from 
> making
> the jump unless it was dealt with. Sine trying to jump and swing a sword 
> at
> the same time might be dangerous, she could always draw her bow and take 
> it
> out before even attempting the leap. Makes a lot of sense, especially if
> Angela had to grab onto the ledge or whatever to pull herself up. Kinda 
> hard
> to do that when swinging a sword.
> Time is an illusion, lunchtime doubly so.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, February 10, 2008 9:21 PM
> Subject: Re: [Audyssey] Montezuma's Return Progress Report.
>
>
>> Hi Richard and all,
>> Well, one of the cool things about replacing skulls with armed skeleton
>> warriors could be the game could be mor combat oriented. Perhaps Angela
>> would have to find bows and arrows, whips, swords, and other sorts of
>> weapons around the temple to kill undead warriors with.
>> As it stands now you need to find a sword  for every monster. We all
>> would agree that is pretty unrealistic. Perhaps one sword for the entire
>> game, or a series of different types of swords.  A long sword would have
>> greater range than a short sword, but a whip would have good range but
>> do less damage. If you look at these sorts of elements maybe this is
>> good that this has happened. You know?
>>
>>
>> Richard sherman wrote:
>>> Hi Thom,
>>>
>>> I am glad that this situation has been resolved.
>>>
>>> I like the title of Angela's Quest.
>>>
>>> I do have one thing that is puzzling myself.  In the game, we would jump
>>> over the rolling skulls. but it seems likely that we would be able to
>>> jump
>>> over a sword wielding skeleton. I don't have a better replacement for 
>>> the
>>> skulls, but a skeleton just doesn't seem to fit also. That is my only
>>> concern at this time.
>>>
>>> Rich
>>>
>>
>>
>> ---
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>
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