And don't forget to check out the efforts of the Game Accessibility Special 
Interest Group at GDC:

*quote*
Subject: Press Release: Game Accessibility Arcade to be Presented at Game 
Developers Conference 2008

Event to Showcase Solutions for Creating Accessible Versions of Commercial 
and Independent Games and Game Controllers for Gamers with Disabilities; 
IGDA Game Accessibility Group to Host; Corporate Participants Include 
Emotiv, NaturalPoint, and more.

CHAMPAIGN, IL - February 13, 2008 - The Game Accessibility Special Interest 
Group (SIG) of the International Game Developers Association (IGDA) will be 
presenting its popular Accessibility Arcade session at the Game Developers 
Conference 2008 in San Francisco at the Moscone Center, February 18 - 22. 
SIG members hope that these sessions will provide the opportunity will help 
raise awareness amongst game developers and the gaming media that people 
with disabilities also want the chance to play commercial games and game 
controllers that have been re-designed for computers and the latest console 
systems.

"The message we hope to convey at GDC 08 is that games are for everyone and 
are an important part of life today that cannot continue to be inaccessible 
for people with disabilities," said Michelle Hinn, chairperson of the Game 
Accessibility SIG, game design instructor at the University of Illinois, 
Urbana-Champaign, and Game Accessibility Researcher at the National Center 
for Supercomputing Applications. "The majority of games on the market remain 
unplayable by up to 10-20% of the population. This is not only an 
opportunity for developers to increase revenue - it is an issue of social 
injustice that must be corrected."

SIG members also want to convey that Game Accessibility does not mean 
non-creative, non-innovative games. Hinn welcomes both skeptics and 
supporters of game accessibility to see the opportunities for fostering a 
more socially aware industry and "to educate themselves and help break down 
preconceived notions about configuring games and controllers that can also 
include gamers with disabilities. Come take a look at some of the incredible 
next generation controllers that we'll have on display from Emotiv, Natural 
Point, One Switch, as well as game accessibility solutions such as Doom3 and 
other games with complete closed captioning by Reid Kimball of Games[cc] and 
"Blind Hero," which allows the blind to play guitar hero using a haptic 
device developed by SIG member Eelke Folmer at the University of Nevada, 
Reno. And find out more about our partner sites, AbleGamers.com and One 
Switch, to see how we are getting information not just to the game 
development community but also out to gamers with disabilities themselves 
about games and controllers that are or can become accessible at one of the 
kiosks we'll have to showcase these web communities. These are just some of 
the many examples we'll have for session goers to interact with. And, hey, 
who doesn't want to do the Jedi Mind Trick?"

Commercial controllers that help represent the future of accessible game 
play and controllers that will be shown include those by:

Emotiv: A pioneer in brain computer interface (BCI) technology, Emotiv 
Systems creates technologies that allow machines to take both conscious and 
non-conscious inputs directly from your mind. Currently focused on the 
gaming industry, its Emotiv EPOC wireless nueroheadset enables video games 
to respond to players' emotions and expressions and allows players to 
manipulate objects in the game using the power of their thoughts. This 
entirely new interface will dramatically change the gaming experience by 
making it more immersive, intuitive and personal.

NaturalPoint: NaturalPoint's SmartNavT has been making gaming possible for 
people with physical disabilities around the globe for seven years. Complete 
computer independence is achieved with this hands-free ergonomic mouse by 
using only slight head movements. Elizabeth Ryan, SmartNav Marketing 
Director, says "Optical head tracking has been a breakthrough in assistive 
technology, making PC gaming accessible for those that can only move their 
heads."

Oneswitch.org.uk: One Switch is a UK-based organization/web site that 
reaches out to gamers with cognitive and mobility disabilities throughout 
the world. One Switch provides controllers that have been "rerouted" in 
order to allow gamers with disabilities to play commercial computer and 
console games, as well as Do-It-Yourself guides for those who want to modify 
their own controllers to make them accessible.

The response by the industry toward adding in game accessibility features 
into their products ".has been dismal. The gaming industry cannot just 
assume that because these controllers hacks exist that they are off the 
hook," Hinn added. "There are many types of disabilities that impact game 
play in different ways. Even if someone is using these controllers, many are 
quite costly - often more than a game and even a console system - and many 
games still remain impossible to play due to issues such as button 
combination choices that seem to be complex just to be complex and cannot be 
reconfigured. But this criticism has not only been made by disability 
advocates - Industry veterans such as Ernest Adams and Peter Molyneux have 
also spoken out on the game complexity control issue for gamers in general. 
Solutions that help gamers with disabilities can enhance the game play 
experience for ALL gamers."

The Game Accessibility SIG will be presenting the following sessions at GDC:

Accessibility Arcade: Or How to Do the Jedi Mind Trick (Day One): Wednesday 
(Feb 20nd); 4:00pm - 5:00pm; Room 121, North Hall

Accessibility Arcade: Or How to Do the Jedi Mind Trick (Day Two): Thursday 
(Feb 21st); 9:00am - 10:00am; Room 121, North Hall

Dynamic Closed Captioning for Your Game Date/Time: Thursday (Feb 21st); 
1:00pm - 2:00pm; Station 2, 2nd Floor

Game Accessibility & Developers with Disabilities Group Gathering Date/Time: 
Thursday (Feb 21st, 2008); 2:30pm - 3:30pm; IGDA Booth, West Hall

For more information about these sessions, the SIG, or to schedule an 
interview about any of the sessions or game accessibility in general, 
contact Michelle Hinn, IGDA Game Accessibility SIG Chair, at 1.217.898.9684 
or at [EMAIL PROTECTED] -- Members of the SIG will be available the entire week 
of GDC.
*quote end*



Greets,



Richard






----- Original Message ----- 
From: "Richard sherman" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, February 19, 2008 1:01 AM
Subject: [Audyssey] GDC this week


> Hi all,
>
> The gamers development conference, or GDC, is going on all week. to find 
> out more about it you can google GDC or check out the following URL:
>
> http://www.gdconf.com/
>
> Also, on cable, the tv channel of g4 tech tv will be airing all kinds of 
> stuff from there. You can also check out some of the reports at
>
> http://www.g4tv.com/
>
> You will need to create a user account, which is free. Then check out the 
> x play link for more info. This is their section geared towards all 
> features of gaming.
>
> rich
> ---
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> please send E-mail to [EMAIL PROTECTED] 


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