Hi Alex,
As a gamer and a developer I can see both sides of this issue. As a 
gamer I confess the GMA engine does have some limitations such as true 
3d movement, the ability to jump, crouch, climb, swim, etc. As a 
developer though I still think the GMA engine is a remarkable piece of 
work. I have to hand GMA lots of credit for being the first to create a 
fully accessible FPS game engine which has made games like Shades Of 
Doom, Sarah, etc possible in the first place.
As far as the engine being limited in the types of games possible that 
is a common problem with game engines in general. Often times a game 
engine is designed to support or create a game of a certain type of 
genre. For example, the Quake engine used to create Quake and Star Trek 
Elite Force was especially designed to create FPS shooters. So it is no 
wonder that the Quake engine has been reused to create several other FPS 
commercial games. As a side effect of being based on the Quake 
technology you can still see evidence of the Quake engine underneath the 
Trek theme in Elite Force and instead of Quake characters there are 
Borg, Species 8472, scavengers, etc instead.
What I am basically saying here is your criticism is justifiable, but do 
keep in mind a game engine can only support the types of games it was 
created to make. You can't expect a game designed for FPS games to 
support side-scrollers, football games, racing games, etc as that is far 
out of the engines design. A new engine designed for that style of game 
needs to be created.
Perhaps it is just me, but other than the engine I can't see anything 
similar between Sarah and Shades of Doom. The sounds are different, the 
game play is different, the story is different, etc. What more do you want?


alex wallis wrote:
>  Hi list.
> I just thought i'd throw in my views about the gma game engine.
> Personally I think the gma game engine is fairly limited in what it can do, 
> I mean any games made with it, bar different sounds are just about the same, 
> I mean None of the games made with it have full 3d movement, you can't 
> crouch or jump.
> And no disrespect to pcs games here, but packman talks is basicly almost 
> like sod and its quite repetative this seems to be a feature of all games 
> made with the engine, I mean who wants to play through 30 levels of the same 
> old stuff?
> Tank commander is an ok game but it still suffers from fairly limited replay 
> value.
> Its a shame James north never finished his game engine as it sounded like it 
> would have been really good. I don't think the engine considering the price 
> david greenwood wants to charge for people for it is worth anything like 
> what he asks for it. 
>
>
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