Hi Alex, As a gamer and a developer I can see both sides of this issue. As a gamer I confess the GMA engine does have some limitations such as true 3d movement, the ability to jump, crouch, climb, swim, etc. As a developer though I still think the GMA engine is a remarkable piece of work. I have to hand GMA lots of credit for being the first to create a fully accessible FPS game engine which has made games like Shades Of Doom, Sarah, etc possible in the first place. As far as the engine being limited in the types of games possible that is a common problem with game engines in general. Often times a game engine is designed to support or create a game of a certain type of genre. For example, the Quake engine used to create Quake and Star Trek Elite Force was especially designed to create FPS shooters. So it is no wonder that the Quake engine has been reused to create several other FPS commercial games. As a side effect of being based on the Quake technology you can still see evidence of the Quake engine underneath the Trek theme in Elite Force and instead of Quake characters there are Borg, Species 8472, scavengers, etc instead. What I am basically saying here is your criticism is justifiable, but do keep in mind a game engine can only support the types of games it was created to make. You can't expect a game designed for FPS games to support side-scrollers, football games, racing games, etc as that is far out of the engines design. A new engine designed for that style of game needs to be created. Perhaps it is just me, but other than the engine I can't see anything similar between Sarah and Shades of Doom. The sounds are different, the game play is different, the story is different, etc. What more do you want?
alex wallis wrote: > Hi list. > I just thought i'd throw in my views about the gma game engine. > Personally I think the gma game engine is fairly limited in what it can do, > I mean any games made with it, bar different sounds are just about the same, > I mean None of the games made with it have full 3d movement, you can't > crouch or jump. > And no disrespect to pcs games here, but packman talks is basicly almost > like sod and its quite repetative this seems to be a feature of all games > made with the engine, I mean who wants to play through 30 levels of the same > old stuff? > Tank commander is an ok game but it still suffers from fairly limited replay > value. > Its a shame James north never finished his game engine as it sounded like it > would have been really good. I don't think the engine considering the price > david greenwood wants to charge for people for it is worth anything like > what he asks for it. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
