Tom, from where I stand you've only gotten negative feedback from one 
commenter.  As one who has bought the game, I believe you should take the 
game wherever you can.

For anyone who has bought the game as it stands and doesn't like the new 
direction the game is going, you shouold hask for yhour money back.
Tim Kilgore
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 21, 2008 3:35 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


> Hi Michael,
> Assuming I were to change my mind and make a side-scroller as you desire
> me to do you already know I can not and will not create aMontezuma's
> Revenge clone as per my agreement with the copyright holders. As a
> result the new side-scroller game would have to have some pretty
> extensive changes in the game engine. Not only would the engine need
> some major updates but all6 levels the game engine has would need to be
> rewritten from scratch. The Genesis 3D technology I am working on is a
> much more advanced engine and there are features in it that I personally
> would make the game  feel more realistic. For example, in the Genesis 3D
> engine there is a grip timer. When climbing an object like a rope you
> have so many seconds to climb the rope and then you begin losing
> strength points. After your strength goes to 0 you fall to your death.
> While I could in theory put all of these kinds of features into the old
> side-scroller engine it might be more benificial to base a game on the
> new libraries and forget about the old engine. This is more from a
> technical common class structure for games rather than if I can or can
> not upgrade the old engine.
> I honestly had not expected this much of an out rage over this
> conversion to 3D, but the 3D version was just started this week. It is
> not too late to go back to the side-scroller, but it appears I am not
> going to be allowed to be creative or use my freedom of developer
> expression in this matter. If blind gamers are going to be so demanding
> on what kind of games I will or will not produce for them perhaps I
> shouldn't be in this business.
>
> Thanks.
>
>
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