in a sence the game is not going to be diffrent though it will just be free d rather than side scrowler. ----- Original Message ----- From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, March 22, 2008 12:15 AM Subject: Re: [Audyssey] thanks for nothing was mota 3d
> If I can figure out what you posted, maybe I can point out the flaws. > Here's what you sent, just as you sent it, with my responses. > > > hi well thanks to sarah and michael moaning as per usula, we now > have to have a side scroller, which the dveloper, clearly, does not > want to make. just be grateful with your six levels and where's your > game michael eh? > You moan at tom where's your two, three four five years ago you said > you were making it, where is it? > > My response: Are you referring the the game that Michael had in mind and > had started to create? If you are, I suggest you search the back issues > of > Audyssey magazine. Gradually, issue by issue, your answer is there, from > Michael's point of vies. Also note that he had not accepted any money for > his upcoming game. He had ideas, he started working on them, and he found > what he was going to be encountering. He expressed, quite well, his > feelings as time progressed. There is no really honest comparison between > his decision on game production and that of Thomas Ward in this case. > > You continue: > > > i expect to see a side scroller out from you next year. You try doing > that michael with family commitments and if your heart wasn't in it > see how you feel. > > My response? See above. > > You continue: > > you moaners disgust me to be honest, if i were > thomas i'd jsut forget you lot and make what i want, i if i were him, > am the game dveloper certainly not yu, and yes you paid for a side > scroller, but the direction the game is taking is much better. > > My response: Proofread and spell check your messages. This was horrible! > This may be a better game, but it is totally different than what we have > been waiting for for so long. Very recently, this was planned as a future > game in a series, and the expected, paid for, and anticipated game was to > have been the first, and I don't see why that plan should not be followed, > other than burnout on the part of the developer. Maybe it's sort of like > when running a marathon. There is, for some people, an imaginary wall > that > is very difficult to pass beyond, but once they persistively push on > through > the barrier, they're through. They conquer the blockage. What a relief > to > be done with it, finally! It's over! Now, I can move on to bigger and > better things! I think that is what he should do on behalf of his > customers. I'm thinking that he has acquired new potential buyers by > taking > on both what were Montezuma's Revenge and ESP Raceway, and these will > become > paying customers as time goes on. I think that it will be better, in the > long run, to give gamers what they want before providing us with what he > has > in mind for the future. After seeing someone produce a good product, > you're > more apt to continuing support by buying future games because of honesty, > integrety, fortitude, and willingness to please customers. > > You continue: > > > honestly you lot moan when a game is too easy then moan we don't ahve > complex games > for god sake get a life and start making your own games, side > scrollers and all to those few hwo are moaning > > > I respond: > > I never moan because a game is too easy or too hard. Some games are very > easy to play, yet hard to win. The current game is easy on the easy > difficulty, and more difficult as the skill level is increased. That's > why > the skill levels are there. I have never completed Shades of Doom. Not > because it is too hard, but because I just haven't spent the time taken to > really work at beating it. Change Reaction is an easy game to play, yet > frustrating. Monkey Business is a hard game to beat for me, as is Aliens > in > the Outback. I like all of these games, not because they are hard to > beat, > but because they are fun. A side scroller is easy to navigate, but it > does > not have to be too easily beaten. Even if the easiest level is easy to > defeat, it does give you the satisfaction of winning, and I enjoy playing > Troopanum2 on the easiest mission on the easiest level just so I win once > in > a while. It is fun. As for asking why we don't go ahead and make our own > games, I ask how many games you have made available to us? Are there > games > you would like to see made available? If so, I await your product. If > there are games you would like to see that aren't out there, why haven't > you > created them? Put your games where your posts are. Don't complain that > we > should not complain and that we should make our own games until you have > done so, so that you can speak from experience. > > You continue: > > > wanna kick me off? fine. but why everyone is slating thomas i don't > know. if he were james north, ok fine, we all know the affects of > that, but thomas is only doing what he feels is right towards people > and more importantly, himself. > will > > > I respond: > > I have no idea what you're trying to say in the first part of this. But > Thomas is not doing what is right for the people who expect to get what > was > to be made. Sure, it's important for him to do what he feels is good, > what > will be quality, what will be fun, and what he wants to create. However, > having undertaken a task of producing a finished product based on someone > else's work, he should see it through. The copyright issues were a major > setback. However, he continued after that point. Even though > modifications > must be made, and the characters name as well as the game's name and > layout > have to be changed, I think it should be finished. Thanks. > > --- > Laughter is the best medicine. Look around you and find a dose. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.519 / Virus Database: 269.21.8/1337 - Release Date: > 20/03/2008 20:10 > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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