in a sence the game is not going to be diffrent though it will just be free 
d rather than side scrowler.
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, March 22, 2008 12:15 AM
Subject: Re: [Audyssey] thanks for nothing was mota 3d


> If I can figure out what you posted, maybe I can point out the flaws.
> Here's what you sent, just as you sent it, with my responses.
>
>
> hi well thanks to sarah and michael moaning as per usula, we now
> have to have a side scroller, which the dveloper, clearly, does not
> want to make. just be grateful with your six levels and where's your
> game michael eh?
> You moan at tom where's your two, three four five years ago you said
> you were making it, where is it?
>
> My response:  Are you referring the the game that Michael had in mind and
> had started to create?  If you are, I suggest you search the back issues 
> of
> Audyssey magazine.  Gradually, issue by issue, your answer is there, from
> Michael's point of vies.  Also note that he had not accepted any money for
> his upcoming game.  He had ideas, he started working on them, and he found
> what he was going to be encountering.  He expressed, quite well, his
> feelings as time progressed.  There is no really honest comparison between
> his decision on game production and that of Thomas Ward in this case.
>
> You continue:
>
>
> i expect to see a side scroller out from you next year. You try doing
> that michael with family commitments and if your heart wasn't in it
> see how you feel.
>
> My response?  See above.
>
> You continue:
>
> you moaners disgust me to be honest, if i were
> thomas i'd jsut forget you lot and make what i want, i if i were him,
> am the game dveloper certainly not yu, and yes you paid for a side
> scroller, but the direction the game is taking is much better.
>
> My response:  Proofread and spell check your messages.  This was horrible!
> This may be a better game, but it is totally different than what we have
> been waiting for for so long.  Very recently, this was planned as a future
> game in a series, and the expected, paid for, and anticipated game was to
> have been the first, and I don't see why that plan should not be followed,
> other than burnout on the part of the developer.  Maybe it's sort of like
> when running a marathon.  There is, for some people, an imaginary wall 
> that
> is very difficult to pass beyond, but once they persistively push on 
> through
> the barrier, they're through.  They conquer the blockage.  What a relief 
> to
> be done with it, finally!  It's over!  Now, I can move on to bigger and
> better things!  I think that is what he should do on behalf of his
> customers.  I'm thinking that he has acquired new potential buyers by 
> taking
> on both what were Montezuma's Revenge and ESP Raceway, and these will 
> become
> paying customers as time goes on.  I think that it will be better, in the
> long run, to give gamers what they want before providing us with what he 
> has
> in mind for the future.  After seeing someone produce a good product, 
> you're
> more apt to continuing support by buying future games because of honesty,
> integrety, fortitude, and willingness to please customers.
>
> You continue:
>
>
> honestly you lot moan when a game is too easy then moan we don't ahve
> complex games
> for god sake get a life and start making your own games, side
> scrollers and all to those few hwo are moaning
>
>
> I respond:
>
> I never moan because a game is too easy or too hard.  Some games are very
> easy to play, yet hard to win.  The current game is easy on the easy
> difficulty, and more difficult as the skill level is increased.  That's 
> why
> the skill levels are there.  I have never completed Shades of Doom.  Not
> because it is too hard, but because I just haven't spent the time taken to
> really work at beating it.  Change Reaction is an easy game to play, yet
> frustrating.  Monkey Business is a hard game to beat for me, as is Aliens 
> in
> the Outback.  I like all of these games, not because they are hard to 
> beat,
> but because they are fun.  A side scroller is easy to navigate, but it 
> does
> not have to be too easily beaten.  Even if the easiest level is easy to
> defeat, it does give you the satisfaction of winning, and I enjoy playing
> Troopanum2 on the easiest mission on the easiest level just so I win once 
> in
> a while.  It is fun.  As for asking why we don't go ahead and make our own
> games, I ask how many games you have made available to us?  Are there 
> games
> you would like to see made available?  If so, I await your product.  If
> there are games you would like to see that aren't out there, why haven't 
> you
> created them?  Put your games where your posts are.  Don't complain that 
> we
> should not complain and that we should make our own games until you have
> done so, so that you can speak from experience.
>
> You continue:
>
>
> wanna kick me off? fine. but why everyone is slating thomas i don't
> know. if he were james north, ok fine, we all know the affects of
> that, but thomas is only doing what he feels is right towards people
> and more importantly, himself.
> will
>
>
> I respond:
>
> I have no idea what you're trying to say in the first part of this.  But
> Thomas is not doing what is right for the people who expect to get what 
> was
> to be made.  Sure, it's important for him to do what he feels is good, 
> what
> will be quality, what will be fun, and what he wants to create.  However,
> having undertaken a task of producing a finished product based on someone
> else's work, he should see it through.  The copyright issues were a major
> setback.  However, he continued after that point.  Even though 
> modifications
> must be made, and the characters name as well as the game's name and 
> layout
> have to be changed, I think it should be finished.  Thanks.
>
> ---
> Laughter is the best medicine.  Look around you and find a dose.
>
>
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