Here's my two cents. The sidescroller genre is severely lacking in the 
accessible games market, and there is really an endless source of material 
the genre offers. So why not use it? I honestly prefer sidescrollers, 
because I've always been terrible at navigating 3d games, and don't 
generally care for them. Even in the console market, I prefer sidescrollers.

----- Original Message ----- 
From: "Sarah Haake" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 21, 2008 10:39 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


> Hi,
>
> well, I think the point is that many people have paid for a sidescroller,
> waited for the game and there was a poll which showed that the majority
> wanted it to be as it was. It doesn't matter to me if sidescrollers are 
> old
> or not. there is no point in saying that this an old style of game when
> there are still people who want to play this style. And since we voted for
> it and many people paid for it, I think there definitely is something to
> worry about.
> This is no situation where a developer begins a completely new game and
> people complain because he wants to make a 3D game. This is a situation
> where many were waiting for a game to be finished and now have to realize
> that they will not get what they waited for for years, what they paid for.
> I think that Michael got the point very well here and to say that people
> should program there own sidescroller is no answer to this situation,
> because they paid for it and waited for it and it's a disappointment to 
> pay
> for something and get something completely different in the end.
> I myself am disappointed now and am glad that I didn't preorder the game,
> because then I would be even more disappointed now.
>
> Regards
> Sarah
> --
> "Amicus certus in re incerta cernitur."
> (Einen sicheren Freund erkennt man in unsicherer Sache.)
> Cicero
>
>
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