You got that right. And as an added bonus both series, at least the NES ones, have darn good tunes. Time is an illusion, lunchtime doubly so. ----- Original Message ----- From: "Mike" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Friday, March 21, 2008 10:25 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
> Anyone who thinks sidescrollers are too easy obviously has no experience > whatsoever with the megaman series, or castlevania. Nuff said. > > ----- Original Message ----- > From: "Orin" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Friday, March 21, 2008 5:10 PM > Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. > > >>I agree totally with this statement. >> >> As I said, we don't need sidescrollers. I've said it in the past. >> Super Liam is a game that shows us that sidescrollers are: >> >> 1. Too easy: >> 2: No replay value: >> 3: Too retro (When was the last time a sighted gamer even mentioned >> that a sidescroller was coming out?) Well, no one did simply because >> there isn't one, and there never will be. If the sighted people have 3- >> D games, we should be getting them too. I know people like me who >> don't play audio games because of this simple factor. A bunch of us >> have said it before, and I'll say it again since Tomas was the only >> one that seemed to notice: We have too much arcade games. We don't >> have a single complex game out there that is challenging and or >> competes with, Monkey Business. Which is, in case the babies of the >> blind community haven't noticed, and probably haven't beaten it yet, >> the most challenging game in the accessible games market today. Now >> it'd be considered a classic. But Tomas, please just make the audio >> games market better by making both STFC 2 and Moda 3-D. To get the >> sidescroller out of the way, slap some code together real fast. If >> there's bugs? Tuff luck. Also, make it freeware and forget about it. >> Than you can start to work on extremely hard, and complex games with >> new consepts that blind people have never sceen before in an >> accessible game. >> >> Orin >> [EMAIL PROTECTED] >> MSN: [EMAIL PROTECTED] >> Skype: orin1112 >> >> Do you like mudding? To discuss related topics, go here. >> http://www.tbmic.jiglu.com >> >> Do you like audio books? Would you like to hear them with enritching >> sound, music and acting? Stop reading books from the NLS, and go to >> http://www.graphicaudio.net >> , you'll be glad you did. I don't work there, but I love them so much >> I have to advertise them in every email I send. >> >> >> >> >> On Mar 21, 2008, at 7:29 PM, will lomas wrote: >> >>> but youa re thomas, onlyp roducing this for the minority all the rest >>> of us tom want the 3d game why are you giving into charles let him cry >>> in the corner, see if we care, we don't >>> hands up who gives a toss whether a few peoples' opinions matter? >>> look, all the kiddies raised there hands, we don't. see? >>> we want the 3d game tom if charles hadn't have objected and others >>> this would ahve been the plan >>> see charles, truth hurts but i am right. do us all a favour and >>> unsubscribe as you are just person causing bs for one fella and the >>> rest of us >>> >>> On 22 Mar 2008, at 00:12, Thomas Ward wrote: >>> >>>> Hi Charles, >>>> Thanks to me being a very honest person you wouldn't even have known >>>> what the poll results were if I hadn't published them on the list. >>>> If I >>>> was unscrupulous, less honest, I would announced a totally different >>>> out >>>> come and you wouldn't have known the difference. As it is I was being >>>> honest about the results. >>>> It is not that the poll results are unimportant or I don't care what >>>> you >>>> all think. It is about I have to spend six months, a year, whatever >>>> of >>>> my life making a game I don't want to create. A game I have lost all >>>> interest in, and in all likelyhood never play again after it is >>>> finished. >>>> Let's put this in perspective. Most of the time I program for fun. I >>>> do >>>> it as relaxation, for entertainment value, and when it loses that >>>> entertainment value what is it? It is called work. >>>> It is a well known fact i write these games in my free or spare time. >>>> What you are commiting me to is not working on a job, but using all >>>> of >>>> my free or spare time to deliver something for someone elses >>>> enjoyment. >>>> Not my own. >>>> Now, in return for this game I want you and the rest of the >>>> community to >>>> use every minute of your family or free time doing home work, house >>>> work, tending to other things. You aren't alloud to watch as much TV, >>>> read as many books, because you have to do a project for everyone >>>> else >>>> that gives you absolutely no satisfaction or enjoyment. See how long >>>> you >>>> last. >>>> >>>> Charles Rivard wrote: >>>>> I very much agree. What about those poll results?? The majority >>>>> wanted a >>>>> side scrolling game, which there are not enough of. What will we >>>>> be getting >>>>> and why? You were on the right track of customer service. As a >>>>> game >>>>> developer, are you going to give us, the majority of gamers who >>>>> were asked, >>>>> what we?? want, or what you. want. I realize that you are not >>>>> making any >>>>> money from those of us who preordered, but think of it this way: >>>>> What did >>>>> we pay for? After you took the project over, what did we ask for >>>>> when you >>>>> asked us which way to go? What are we now going to get after all >>>>> this? I >>>>> respectfully ask that you rethink and go back to at least a side >>>>> scroller. >>>>> I'm sure i will like what you have planned, but I think it should >>>>> be sold as >>>>> a new game, and make the side scroller as the game we paid for and >>>>> then >>>>> voted for when asked our preference. >>>>> >>>>> >>>> >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> [EMAIL PROTECTED] >>>> . >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[EMAIL PROTECTED] >>>> If you have any questions or concerns regarding the management of >>>> the list, >>>> please send E-mail to [EMAIL PROTECTED] >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> . >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of >>> the list, >>> please send E-mail to [EMAIL PROTECTED] >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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