You got that right. And as an added bonus both series, at least the NES 
ones, have darn good tunes.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Mike" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 21, 2008 10:25 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


> Anyone who thinks sidescrollers are too easy obviously has no experience
> whatsoever with the megaman series, or castlevania. Nuff said.
>
> ----- Original Message ----- 
> From: "Orin" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, March 21, 2008 5:10 PM
> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>
>
>>I agree totally with this statement.
>>
>> As I said, we don't need sidescrollers. I've said it in the past.
>> Super Liam is a game that shows us that sidescrollers are:
>>
>> 1. Too easy:
>> 2: No replay value:
>> 3: Too retro (When was the last time a sighted gamer even mentioned
>> that a sidescroller was coming out?) Well, no one did simply because
>> there isn't one, and there never will be. If the sighted people have 3-
>> D games, we should be getting them too. I know people like me who
>> don't play audio games because of this simple factor. A bunch of us
>> have said it before, and I'll say it again since Tomas was the only
>> one that seemed to notice: We have too much arcade games. We don't
>> have a single complex game out there that is challenging and or
>> competes with, Monkey Business. Which is, in case the babies of the
>> blind community haven't noticed, and probably haven't beaten it yet,
>> the most challenging game in the accessible games market today. Now
>> it'd be considered a classic. But Tomas, please just make the audio
>> games market better by making both STFC 2 and Moda 3-D. To get the
>> sidescroller out of the way, slap some code together real fast. If
>> there's bugs? Tuff luck. Also, make it freeware and forget about it.
>> Than you can start to work on extremely hard, and complex games with
>> new consepts that blind people have never sceen before in an
>> accessible game.
>>
>> Orin
>> [EMAIL PROTECTED]
>> MSN: [EMAIL PROTECTED]
>> Skype: orin1112
>>
>> Do you like mudding? To discuss related  topics, go here.
>> http://www.tbmic.jiglu.com
>>
>> Do you like audio books? Would you like to hear them with enritching
>> sound, music and acting? Stop reading books from the NLS, and go to
>> http://www.graphicaudio.net
>> , you'll be glad you did. I don't work there, but I love them so much
>> I have to advertise them in every email I send.
>>
>>
>>
>>
>> On Mar 21, 2008, at 7:29 PM, will lomas wrote:
>>
>>> but youa re thomas, onlyp roducing this for the minority all the rest
>>> of us tom want the 3d game why are you giving into charles let him cry
>>> in the corner, see if we care, we don't
>>> hands up who gives a toss whether a few peoples' opinions matter?
>>> look, all the kiddies raised there hands, we don't. see?
>>> we want the 3d game tom if charles hadn't have objected and others
>>> this would ahve been the plan
>>> see charles, truth hurts but i am right. do us all a favour and
>>> unsubscribe as you are just  person causing bs for one fella and the
>>> rest of us
>>>
>>> On 22 Mar 2008, at 00:12, Thomas Ward wrote:
>>>
>>>> Hi Charles,
>>>> Thanks to me being a very honest person  you wouldn't even have known
>>>> what the poll results were if I hadn't published them on the list.
>>>> If I
>>>> was unscrupulous, less honest, I would announced a totally different
>>>> out
>>>> come and you wouldn't have known the difference. As it is I was being
>>>> honest about the results.
>>>> It is not that the poll results are unimportant or I don't care what
>>>> you
>>>> all think. It is about I have to spend six months, a year, whatever
>>>> of
>>>> my life making a game I don't want to create. A game I have lost all
>>>> interest in, and in all likelyhood never play again after it is
>>>> finished.
>>>> Let's put this in perspective. Most of the time I program for fun. I
>>>> do
>>>> it as relaxation, for entertainment value, and when it loses that
>>>> entertainment value what is it? It is called work.
>>>> It is a well known fact i write these games in my free or spare time.
>>>> What you are commiting me to is not working on a job, but using all
>>>> of
>>>> my free or spare time to deliver something for someone elses
>>>> enjoyment.
>>>> Not my own.
>>>> Now, in return for this game I want you and the rest of the
>>>> community to
>>>> use every minute of your family or free time doing home work, house
>>>> work, tending to other things. You aren't alloud to watch as much TV,
>>>> read as many books, because you have to do a project for everyone
>>>> else
>>>> that gives you absolutely no satisfaction or enjoyment. See how long
>>>> you
>>>> last.
>>>>
>>>> Charles Rivard wrote:
>>>>> I very much agree.  What about those poll results??  The majority
>>>>> wanted a
>>>>> side scrolling game, which there are not enough of.  What will we
>>>>> be getting
>>>>> and why?  You were on the right track of customer service.  As a
>>>>> game
>>>>> developer, are you going to give us, the majority of gamers who
>>>>> were asked,
>>>>> what we?? want, or what you. want.  I realize that you are not
>>>>> making any
>>>>> money from those of us who preordered, but think of it this way:
>>>>> What did
>>>>> we pay for?  After you took the project over, what did we ask for
>>>>> when you
>>>>> asked us which way to go?  What are we now going to get after all
>>>>> this?  I
>>>>> respectfully ask that you rethink and go back to at least a side
>>>>> scroller.
>>>>> I'm sure i will like what you have planned, but I think it should
>>>>> be sold as
>>>>> a new game, and make the side scroller as the game we paid for and
>>>>> then
>>>>> voted for when asked our preference.
>>>>>
>>>>>
>>>>
>>>>
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