Hi Alex.

I can't quote reguarding the loading in the docs, but I remember Damien 
sadler replying to someone's question about why the game does not start by 
saying that the music and ticking timer indicate that the game is loading.

I have no idea why techtically this might be the case, and I agree that this 
amount of time does seem a bit strange for such a simple game, but this was 
I think Damien's answer.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "alex wallis" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, March 22, 2008 8:55 PM
Subject: [Audyssey] thoughts on ace fire


> Hi list.
> ile say this for ace fire, its an ok game, most likely ile probably play 
> it
> if i'm drunk or board or both.
> One thing i'd like to see in a future update, is the ability to turn that
> very anoying music off, the ability to enter a name for the computer, 
> rather
> than have those stupid names assigned. also i'd like to be able to turn 
> off
> the screams etc as there very anoying and childish.
> my final and most important comment, is the way the game is loaded. i'm on 
> a
> very fast pc here, and yet the game takes a full minute to load maybe 
> minute
> and a half.in fact next time i'm playing ile time it. its completely 
> stupid
> that such a simple game takes this time to load.
> what are you doing? loading all the sounds into memory before executing 
> the
> game? the load issue is the most important one.
> oh and i checked the documentation, and as far as i can tell it does not 
> say
> that the music and ticking means the game is loading. however if anyone 
> can
> quote me the part of the documentation where this is stated ile stand
> corrected.
>
>
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