Hi Kuvvosh,
Couldn't have said that better myself. The fact the matter here is that 
the blind gaming market is a very small market. That is just targeting 
the largest majority of Windows PCs. When you begin targeting Mac, 
Linux, and cell phones you are moving into smaller and smaller markets.
As Kuvvosh correctly pointed out while the number of blind Mac and Linux 
users are growing none that I personally know of are Linux or Mac 
exclusive. The Mac users I know have Windows XP running as a virtual 
machine on top of Mac Os Leopard so they can get the most out of both. 
The Linux people I know, myself included, usually have a PC running 
Windows and one running Linux. Some have a multiboot so they can start 
the os they want.
My point being is I myself had to come to terms with these factors. Is 
there a specific reason to target the minority markets? I've been 
researching the idea of making OS indipendant games for the last four 
months and even using a language like Java to do it games are just too 
dependant on hardware and software specs to be good multiplatform software.
For example, using a language like C++ with DirectX 3D graphics and 
sound there is not no doubt you will find the required hardware and 
software requirements on a lot of Windows systems. However, try the same 
on Linux and 3D audio support on Linux is pretty nill. That means you 
will have to convert your game over to stereo panning only which reduces 
quality and that is just because the 3D audio support isn't yet their 
for Linux users.

Kuvvosh: At Home wrote:
> Hi again Claudio.
>
> As Thomas has pointed out before.  The blind game market is sadly small in
> retrospect.  As far as making games for Cimbian, Windows Mobile and Windows
> Smart phones.  You are taking a lot to chew on, and this would not be wise
> for a company start up projections.
>
> I know on the Windows Smart Phone side, most phones only have 50 meg storage
> with  out a flash card, and most of that is used to keep programs in memory
> while the phone on, so it would be a hard thing to do to make a game that is
> worth wild to buy for a cell phone, which will change some times soon, as
> Phones become more and more like a laptop these days.
>
> Also not to mention so many configuration on phone keys it would be a hard
> thing to make a game that would play smoothly with some only have a numb
> keypad and others with a querty keyboard.
>
> Mac, and Linux, are going to be even harder, as I'm guessing 1 percent of
> blind or VI people even use one.  And even if they do, I'm betting they have
> a Standard PC next to them when they can't do what they need with the other
> computer.
>
> As every one on this list as said before, you have yet to come out with a
> game or some sort of project that shows that you are able to do as what your
> company has planned.
>
> I would suggest coming out with games that are simple, and yet have not came
> out for the blind, and work your way up.  That way you gain Knowledge,
> Collections of resources, and above all else Customers who know you are a
> company or person that is able to deliver the product as promise.
>
> I write Stories, Articals, and soon to be publish book.  I never once asked
> for donations or jump in and fork out huge amount of money to publish my own
> book.  I started off small, let people see whom I am, and what I can come
> out with.  Yet, I only do writing as a hobby, not a job, and only for fun.  
>
> I have been given a chance to publish my first Book, simply because I've was
> contacted by a publisher, who was willing on funding my hobby.
>
> I be honest, I started out my own Small Engine Business a few years ago.
> Did I make lots of money, no.  I've went into the red zone for nearly 2
> years, and finally got out of the zone just sticking it out.  Sure I got
> help from the state and so forth, 
>
> I didn't make money for over 2 years.  Now, I was stressed out and grumpy
> and hated even opening my door every morning, but I now enjoy it, since I
> have a stable customer base and financial peace knowing I am no longer
> struggling.  Same goes with my other jobs I do for a living.
>
> Peace.
>
> Kuvvosh
>
>
>
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