Hi Nicol, I am assuming by 3D Game you are talking about something in the first person or third person style of game play. If so there is a very large difference between a first person game and a roll playing game. Roll Playing Games are largely based on group play, a well crafted story driven play, the luck of the dice, etc. While computer based roll playing games is becoming more common there is still a lot of them that are still your basic paper and pen variety. No matter if an RPG is a computer game or the classic paper and pen game there is always one player called the Game Master who controls all the enemies, sees that the story unfolds ok, and make sures the heroic characters follow the game's rules. For example, when I was in college I use to play the Star Wars RPG guild they had on campis once and a while. Each person would pick out a character, gather around a big table with a paper and pen, in my case a laptop, and the game would begin. The Game Master would read out the story of the adventure and lead the game up to the point the players could begin trying to do something. Here is an example of a basic Star Wars RPG adventure we might play. Rebel Inteligence has lost contact with planet x in the outer rim. Luke Skywalker, Princess Leia, Han Solo, and Chebacca set out to make contact with Rebel forces on planet x in the Milennium Falcon. Upon landing on Planet X our heroes are surrounded by Imperial Storm Troopers and are taken prisoner. The Game Master will then describe that the Star Wars heroes are being held in a room with no windows and there is only one exit from the room and it is locked. Each member of the team will try and find a way out of the room. Let us assume the Chewbacca character tries to knock the door down. He will roll a 20 sided dice and add his strength points to the amount rolled. If his roll with the strength points are less than the amount required to break the door down he fails to knock the door down. Let us assume he fails to break the door. The Han Solo character decides he is going to try and pick the lock. He will roll a 20 dice and add any luck and special smuggler skills to his roll. He too fails to get a high enough roll to open the door. The Luke Skywalker player decides he is going to try and open the door using the force. He rolls a 20 dice, and add any force special points to his roll. As it happen he also fails to get that door open. Since all the major players tried and failed to get the door open the Game Master will try and introduce a new way out. He might describe that foot steps are heard far down the hall way coming towards the room. The door to the cell opens and there is a guard with some food trays. Once again the game players are given options on how to handle the situation. For ssimplicity sake let us assume the Luke Skywalker player decides to try and influence the guard into releasing them using the force. He rolls the dice, succeeds in using mind control. He then instructs the guard to give them the keys, his blaster pistil, and after releasing his friends they lock the guard in the cell so he won't contact his buddies right away. In a simple example like the one above the game requires a lot of team play, and the story unfolds based on the roll of the dice and the teams collective choices. As I said before while they can be computer based games often as not most hard core RPG players form teams, guilds, and sit around a living room or kitchen table carrying out some imaginary adventure. First Person games are exclusively computer games. Unlike RPG, where the focus is team play, FPS games are typically single player games. In FPS games there is not a lot of change in the games basic story line. In order to complete some level or mission in the game you must complete some set objectives like kill a certain enemy, find some certain item, or find some specific exit from the level. Since I know you have Shades of Doom and Sarah you are already aware of the basic hallmarks of what makes up an FPS game. While different, both aren't technically 3D Games, they are still a basic template for the FPS style of game play.
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