Hi Jim,
When you say "Puppy1 is a 3D arial dog fight game just like Top Gun" 
aare you saying Puppy1 actually has a x, y, z axis of movement as in 
true 3D arial combat rather than an arcade 2D arial combat system?
If so how are you managing the 3D combat without using higher level 
math? a True 3D arial combat game would require at least an engine based 
in calculous to be anything near accurate. Though, I know you have said 
on list before you aren't that adept with math.
Finally, are you using any physics in your Puppy1 game, or is this just 
a fly around and shoot-m-up arcade game like Time Pilot, Air Commander, 
Chopper Command, etc ffor the Atari that were less about true physics 
and just flying around shooting down plains?
Thanks.


Jim Kitchen wrote:
> Hi Shaun,
>
> The aerial dog fight game Puppy1 that I am presently working on will not be a 
> Top Gun game only in that it is prop planes rather than jets, but it is a 
> three d dog fight game just like Top Gun.  And it is coming along very 
> nicely.  I just about have the first level done and working.  I mean I am 
> flying and shooting down the enemy plane.
>
> BFN
>   


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