Hi Ryan,
D? Tell me you are joking? I have never heard of a language called D. 
<Smile>
As far as math in games goes it is not language specific. It has more to 
do with the style of game you are trying to create, and how accurate you 
want the game to operate. If you want a game with a really good physics 
engine and realistic physics mottling then you will use some calculous. 
If you are looking at accurate colision detection then you will need 
some jeometry to calculate the bounded spheres and bounded boxes. If you 
are just writing up a run-of=-the-mill Space Invaders game or a simple 
game like SDM then general math applies.

Ryan Smith wrote:
> Hi,
> Well using VB, the only math I use are addition and subtraction, at
> least in SDM's Original Game, Side Scroller and 3D. It probably
> involves more in high-power languages like Java or C or a language
> called D.
>
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