Hi Ryan, D? Tell me you are joking? I have never heard of a language called D. <Smile> As far as math in games goes it is not language specific. It has more to do with the style of game you are trying to create, and how accurate you want the game to operate. If you want a game with a really good physics engine and realistic physics mottling then you will use some calculous. If you are looking at accurate colision detection then you will need some jeometry to calculate the bounded spheres and bounded boxes. If you are just writing up a run-of=-the-mill Space Invaders game or a simple game like SDM then general math applies.
Ryan Smith wrote: > Hi, > Well using VB, the only math I use are addition and subtraction, at > least in SDM's Original Game, Side Scroller and 3D. It probably > involves more in high-power languages like Java or C or a language > called D. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
