Well, 

I've just tried smugglers 3 for the first time after installing Hal version 9. 
It's been a few weeks sinse I last tried it anyway, and sinse Hal 9 involved 
some virtual focus tweeks I thought I'd see what happened. 

well, Dolphin said that Hal 9 was supposed to be more consistant over different 
screens and yee gods, that seems to be the case in smugglers 3, just for the 
heck of it, i played through the tutorial, sinse the Vf was able to stay on the 
tutorial windows successfully and not overlap stuff. i can't wait to see how it 
handles the crew recruitement screen, sinse before I always had to do that by 
counting down the various selection buttons for the different crew types, which 
was a miner pest. 

The galaxy map stil has the miner problem of trade prises slightly disconnected 
to their systems, but using the read list box feature and F6 to read the 
currently selected item, it's fairly easy to get the prices, ---- even if I 
have to click on whichever system I want and then read the list box, rather 
than just relying on the prices listed under each system. 

I'm also trying out smugglers 2 at the moment. It looks fairly useable, and has 
some interesting game variations, ---- particularly that there are only two 
factions and the syndicate is underground, but the fact that the trade prices 
are in a separate index to the travel screen,slows and have to be checked 
planet by planet slows things up slightly. 

There is an interesting thing though about selecting or creating different game 
modules with a new add on which sounds intreaguing. if anyone else has tried 
smugglers 2, let me know what you thought of it. 

Beware the Grue! 

Dark.
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