yeah give the poor guy a kevlar vest or something. lol!
Also maybe a menu of the things you haven't gotten is not such a good idea. 
The gamer needs to explore and all, right?
----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, May 14, 2008 3:30 AM
Subject: Re: [Audyssey] RSG 3D: To Answer your Questions/Update


> ryan I think the boss should be real tough, he is the boss, so he
> shouldn't be week, he should be the toughest muther in the game.
> At 01:00 PM 5/14/2008, you wrote:
>>Hi,
>>I have received email from many of you about the 3D game, with many
>>questions, etc.
>>First, let's go over the updates: (I haven't uploaded anything)
>>I added jumping over the fence. Behind it there is yet another letter
>>with information getting to the boss.
>>I fixed the house bugs, specific houses had issues. I personally
>>tested them all now.
>>The Most FAQ:
>>"Where is the boss, what is he, do I fight him"
>>Okay, the boss is on a "floating" world, above you. Jumping the fence
>>will give you information to get to him. He is an ordinary human, the
>>leader of a gang, who wants to destroy you. You do not fight him in
>>the beta. However, this game is going into our game titled "Shoot Da
>>Me", a game where you shoot with your arrows based on the sound heard
>>(getting more advanced). Once you hit most of the 400 copters, you
>>going into a side scroller (left and right) to look for the boss. You
>>don't find him. You then enter the 3D world. After a hunt, you should
>>find him. Once you find him, in the beta sapi alerts you that you have
>>found him. The game then ends. During the real game, you will fight
>>him. He is weak from hiding from you, and all you have to do is dodge
>>his attacks, and then shoot once he's down.
>>What I plan to add (3D - Only):
>>- Changing of weapons
>>- A menu of items you have and have not gotten
>>- Less sapi, more voiceovers
>>
>>My Shoot Da Me Regular Game (Left, Right, Middle)
>>What I have started/finished in what I plan to add for SDM regular game:
>>- A partner (he gets in the way of your fire. Don't shoot him, you
>>loose health. He also can help fire too. But his miss is your miss.
>>(He chooses when to shoot, you can't shoot. Hope he doesn't miss)
>>- Every 15 times you hit, it will randomly choose whether you should
>>go to opposite mode (Hear Right press Left). If it chooses no, you
>>will play another 15 times, and again randomly choose. If your already
>>in opposite, and it chooses yes again, you will continue to play
>>opposite.
>>- More advanced sighted UI
>>Thanks!
>>
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>
>
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