I usually listen for the lowest pitched shalleaps, get them first, and then go for the kill. If I have a few items which I don't use, I get the lifters as fast as I can then get the others.
Kinda interesting how I do it. On Wed, 4 Jun 2008 05:40:53 +0100, Dark wrote: >Hi Nicol. > >What you need to do with the liquidators, ----- and on the harder levels, is >be more strategical. If you know you've got a liquidator coming, knock off >the ships closest to the bottom, ---- even if this means leaving some >(perhaps on the edges). Once you've got rid of the liquidator, head to the >edges and dispose of the other ships pronto, then get back to blasting. > >In general, even though troopanum 2 is an action game, it stil requires >stratogy. for instance, sinse the lifters don't actually kill you if they >reach their hight, if there's one side of the board with only lifters, they >are a lower priority than the rest. > >Also, If your on one side, and take too much timewith getting to a >hovercraft on the other, and it's about to disappear, don't bother chasing >it down sinse it'll just vanish on you, simply stay where you are sinse odds >are it'll appear on your side anyway. > >It's this sort of thinking you need to succeed, even in baby blackhole. > >Once your reactions and stratogies are up to scratch, you'll win, but I'm >afraid the main thing you need to do is practice. > >I myself think baby blackhole is just about the right difficulty, ----- >excepting Lord vector who's just one gigantic pain, ---- perhaps vector >should've been missing from Baby black hole (and maybe some other mission >types as well), which would A, make the difficulty more fair, and B, give >insentive to play the other missions, in fact while I like the mission >structure of troop 2 I do think more could've been done with it for game >variety, ----- for instance having an endless mode which gets to the max >difficulty and then just throws levels at you, a time trial mode where you >clear the enemies as quickly as possible, ---- a single enemy mode where you >have levels comprised of only one sort of enemy ship etc, ----- maybe an >endurence match eagainst vector just for those who like it tough. > >Unfortunately though, sinse I believe Bsc has stopped developement, we won't >be seeing a troop 3 I think with these sorts of options in anyway, ----- >though even with these sorts of things, i'd stil say that another space >invaders audio game would be a bad idea. > >Beware the Grue! > >Dark. > > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
