I usually listen for the lowest pitched shalleaps, get them first, and then go 
for the kill. If I have a few 
items which I don't use, I get the lifters as fast as I can then get the others.

Kinda interesting how I do it.



On Wed, 4 Jun 2008 05:40:53 +0100, Dark wrote:


>Hi Nicol.
>
>What you need to do with the liquidators, ----- and on the harder levels, is 
>be more strategical. If you know you've got a liquidator coming, knock off 
>the ships closest to the bottom, ---- even if this means leaving some 
>(perhaps on the edges). Once you've got rid of the liquidator, head to the 
>edges and dispose of the other ships pronto, then get back to blasting.
>
>In general, even though troopanum 2 is an action game, it stil requires 
>stratogy. for instance, sinse the lifters don't actually kill you if they 
>reach their hight, if there's one side of the board with only lifters, they 
>are a lower priority than the rest.
>
>Also, If your on one side, and take too much timewith getting to a 
>hovercraft on the other, and it's about to disappear, don't bother chasing 
>it down sinse it'll just vanish on you, simply stay where you are sinse odds 
>are it'll appear on your side anyway.
>
>It's this sort of thinking you need to succeed, even in baby blackhole.
>
>Once your reactions and stratogies are up to scratch, you'll win, but I'm 
>afraid the main thing you need to do is practice.
>
>I myself think baby blackhole is just about the right difficulty, -----  
>excepting Lord vector who's just one gigantic pain, ---- perhaps vector 
>should've been missing from Baby black hole (and maybe some other mission 
>types as well), which would A, make the difficulty more fair, and B, give 
>insentive to play the other missions, in fact while I like the mission 
>structure of troop 2 I do think more could've been done with it for game 
>variety, ----- for instance having an endless mode which gets to the max 
>difficulty and then just throws levels at you, a time trial mode where you 
>clear the enemies as quickly as possible, ---- a single enemy mode where you 
>have levels comprised of only one sort of enemy ship etc, ----- maybe an 
>endurence match eagainst vector just for those who like it tough.
>
>Unfortunately though, sinse I believe Bsc has stopped developement, we won't 
>be seeing a troop 3 I think with these sorts of options in anyway, -----  
>though even with these sorts of things, i'd stil say that another space 
>invaders audio game would be a bad idea.
>
>Beware the Grue!
>
>Dark.
>
>
>
>---
>Gamers mailing list __ [email protected]
>If you want to leave the list, send E-mail to [EMAIL PROTECTED]
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/[EMAIL PROTECTED]
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to [EMAIL PROTECTED]
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to